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Contents of README:
FreeWRL has had an impressive track record, is here to stay. X3D Components get 
added, problems get resolved. Program with GLSL Shaders using the X3D Shaders 
Component, put your models exactly where you want them with the Geospatial 
Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets, 
TriangleSets, Circle2D, Disk2D, Spheres, Boxes, Cubes; the list goes on and on.

With royalty free open standards, your models will continue to render, year 
after year.

Requires: imlib2 openal freealut 

Additional options:
By default the SlackBuild compiles with native OpenGL
to overwrites it pass MESA=yes.
For generating the documentation: DOCS=yes
To use OpenCL (requires an OpenCL API) define the 
OpenCL API path using: OCL_PATH=


Icon  Name                                     Last modified      Size  
[DIR] Parent Directory - [TXT] README 24-Oct-2015 02:59 758 [   ] doinst.sh 24-Oct-2015 02:59 129 [TXT] freewrl.SlackBuild 24-Oct-2015 02:59 3.5K [   ] freewrl.info 31-Oct-2015 02:36 351 [TXT] slack-desc 24-Oct-2015 02:59 1.0K

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