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Contents of README:
darkplaces (crossplatform Quake modification)

DarkPlaces is a gameplay modification and a source port engine based on the
computer game Quake.  It adds enhanced network code, with asynchronous delta
compression, a built in server browser, real-time lighting, and bump mapping.
It makes use of the OpenGL Shading Language and supports Ogg Vorbis.

By default the binaries will not be built from source, we will instead use
the supplied binaries.  if you wish to build your own binaries from source
them pass SOURCE=YES to the build.

The application launcher will launch the OpenGL version of Quake, however
if you would prefer it to launch the SDL version then pass SDL=YES to the
build.

Also the darkplaces game modifications are disabled by default to maintain
that "classic" look of the original quake.  To enable the modifications,
pass DPMOD=YES to the build.

*NOTE* DarkPlaces is only a game engine modification; you still need the
original quake *.pak game files to play quake.  See README.SLACKWARE for
more information on this.

Icon  Name                                       Last modified      Size  
[DIR] Parent Directory - [TXT] README 12-Aug-2011 00:00 1.0K [TXT] README.SLACKWARE 16-Jun-2010 00:00 319 [   ] darkplaces-dedicated 16-Jun-2010 00:00 69 [   ] darkplaces-glx 16-Jun-2010 00:00 63 [   ] darkplaces-sdl 16-Jun-2010 00:00 63 [TXT] darkplaces.SlackBuild 29-Mar-2012 15:26 4.2K [   ] darkplaces.desktop 12-Aug-2011 00:00 177 [   ] darkplaces.info 29-Mar-2012 15:26 463 [   ] doinst.sh 16-Jun-2010 00:00 114 [IMG] quake.png 16-Jun-2010 00:00 33K [TXT] slack-desc 16-Jun-2010 00:00 938

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