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# devicebuttonmanager.h

This is the verbatim text of the devicebuttonmanager.h include file. It is provided only for illustration; the copyright remains with Trolltech.

    /**********************************************************************
    ** Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.
    **
    ** This file is part of the Qtopia Environment.
    **
    ** This file may be distributed and/or modified under the terms of the
    ** GNU General Public License version 2 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.GPL included in the
    ** packaging of this file.
    **
    ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
    ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
    **
    ** See http://www.trolltech.com/gpl/ for GPL licensing information.
    **
    ** Contact info@trolltech.com if any conditions of this licensing are
    ** not clear to you.
    **
    **********************************************************************/
    #ifndef DEVICE_BUTTON_MANAGER_H
    #define DEVICE_BUTTON_MANAGER_H

    #include <qobject.h>
    #include <qvaluelist.h>
    #include <qstring.h>
    #include "devicebutton.h"

    class ServiceRequest;

    class QTOPIA_EXPORT DeviceButtonManager : QObject {
      Q_OBJECT

     public:
      static DeviceButtonManager& instance();

      /**
       * Returns the available buttons on this device.  The number and location
       * of buttons will vary depending on the device.  Button numbers will be assigned
       * by the device manufacturer and will be from most preferred button to least preffered
       * button.  Note that this list only contains "user mappable" buttons.
       */
      const QValueList<DeviceButton>& buttons() const;

      /**
       * Returns the DeviceButton for the \a keyCode.  If \a keyCode is not found, it
       * returns 0L
       */
      const DeviceButton* buttonForKeycode(ushort keyCode);

      void remapPressedAction(int button, const ServiceRequest& qcopMessage);
      void remapHeldAction(int button, const ServiceRequest& qcopMessage);

      void factoryResetButtons();

     protected:
      DeviceButtonManager();
      virtual ~DeviceButtonManager();

      private slots:
        void received(const QCString& message, const QByteArray& data);

     private:
      void loadButtons(bool factory=FALSE);

      static DeviceButtonManager* m_Instance;
      QValueList<DeviceButton> m_Buttons;
    };

    #define QTOPIA_DEFINED_DEVICEBUTTONMANAGER
    #include <qtopia/qtopiawinexport.h>

    #endif