OpenVDB
9.0.0
nanovdb
DenseGrid
DenseGrid< ValueT > Member List
This is the complete list of members for
DenseGrid< ValueT >
, including all inherited members.
coordToOffset
(const Coord &ijk) const
DenseGrid< ValueT >
inline
create
(Coord min, Coord max, double dx=1.0, const Vec3d &p0=Vec3d(0.0), GridClass gridClass=GridClass::Unknown, const BufferT &allocator=BufferT())
DenseGrid< ValueT >
inline
static
data
()
DenseGrid< ValueT >
inline
data
() const
DenseGrid< ValueT >
inline
DenseGrid
(const DenseGrid &)=delete
DenseGrid< ValueT >
getValue
(const Coord &ijk) const
DenseGrid< ValueT >
inline
gridClass
() const
DenseGrid< ValueT >
inline
gridSize
() const
DenseGrid< ValueT >
inline
gridType
() const
DenseGrid< ValueT >
inline
indexBBox
() const
DenseGrid< ValueT >
inline
indexToWorld
(const Vec3T &xyz) const
DenseGrid< ValueT >
inline
indexToWorldDir
(const Vec3T &dir) const
DenseGrid< ValueT >
inline
indexToWorldDirF
(const Vec3T &dir) const
DenseGrid< ValueT >
inline
indexToWorldF
(const Vec3T &xyz) const
DenseGrid< ValueT >
inline
indexToWorldGrad
(const Vec3T &grad) const
DenseGrid< ValueT >
inline
indexToWorldGradF
(const Vec3T &grad) const
DenseGrid< ValueT >
inline
isFogVolume
() const
DenseGrid< ValueT >
inline
isLevelSet
() const
DenseGrid< ValueT >
inline
isValidType
() const
DenseGrid< ValueT >
inline
map
() const
DenseGrid< ValueT >
inline
max
() const
DenseGrid< ValueT >
inline
memUsage
() const
DenseGrid< ValueT >
inline
min
() const
DenseGrid< ValueT >
inline
operator=
(const DenseGrid &)=delete
DenseGrid< ValueT >
setValue
(const Coord &ijk, const ValueT &v)
DenseGrid< ValueT >
inline
size
() const
DenseGrid< ValueT >
inline
test
(const Coord &ijk) const
DenseGrid< ValueT >
inline
values
()
DenseGrid< ValueT >
inline
values
() const
DenseGrid< ValueT >
inline
ValueType
typedef
DenseGrid< ValueT >
voxelSize
() const
DenseGrid< ValueT >
inline
worldBBox
() const
DenseGrid< ValueT >
inline
worldToIndex
(const Vec3T &xyz) const
DenseGrid< ValueT >
inline
worldToIndexDir
(const Vec3T &dir) const
DenseGrid< ValueT >
inline
worldToIndexDirF
(const Vec3T &dir) const
DenseGrid< ValueT >
inline
worldToIndexF
(const Vec3T &xyz) const
DenseGrid< ValueT >
inline
~DenseGrid
()=delete
DenseGrid< ValueT >
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