Overview of the directory tree of NanoVDB.
- NanoVDB.h C++11 implementation of the core data structure and its access methods.
- CNanoVDB.h Incomplete but useable C99 implementation of the core data structure and its access methods. Designed in particular for use in OpenCL kernels. Note that this relies on zero-sized arrays for the _reserved padding, so will not work on all compilers (with MSVC being a particular example)
- PNanoVDB.h C99 implementation of the core data structure and its access methods. More complete coverage than CNanoVDB. This version is pointer-less and supports virtually all graphics APIs.
- util/GridHandle.h defines a handler for the memory allocated to a NanoVDB grid.
- util/IO.h implements I/O support.
- util/OpenToNanoVDB.h defines the converter from OpenVDB to NanoVDB and obviously depends on the OpenVDB library (as the only header file).
- Ray.h Ray class.
- HDDA.h HDDA related.
- SampleFromVoxels.h interpolation.
foo@bar:~$ tree
.
├── nanovdb
│ ├── CNanoVDB.h
│ ├── NanoVDB.h
│ ├── PNanoVDB.h
│ └── util
│ ├── CSampleFromVoxels.h
│ ├── CudaDeviceBuffer.h
| ├── DitherLUT.h
│ ├── ForEach.h
│ ├── GridBuilder.h
│ ├── GridChecksum.h
│ ├── GridHandle.h
│ ├── GridStats.h
│ ├── GridValidator.h
│ ├── HDDA.h
│ ├── HostBuffer.h
│ ├── Invoke.h
│ ├── IO.h
│ ├── NanoToOpenVDB.h
│ ├── OpenToNanoVDB.h
| ├── Primitives.h
│ ├── Range.h
│ ├── Ray.h
| ├── Reduce.h
| ├── SampleFromVoxels.h
| └── Stencils.h