CoinSnapshot() | CoinSnapshot | |
CoinSnapshot(const CoinSnapshot &) | CoinSnapshot | |
createMatrixByRow() | CoinSnapshot | |
createRightHandSide() | CoinSnapshot | |
getColLower() const | CoinSnapshot | inline |
getColSolution() const | CoinSnapshot | inline |
getColType() const | CoinSnapshot | inline |
getColUpper() const | CoinSnapshot | inline |
getDoNotSeparateThis() const | CoinSnapshot | inline |
getDualTolerance() const | CoinSnapshot | inline |
getInfinity() const | CoinSnapshot | inline |
getIntegerLowerBound() const | CoinSnapshot | inline |
getIntegerTolerance() const | CoinSnapshot | inline |
getIntegerUpperBound() const | CoinSnapshot | inline |
getMatrixByCol() const | CoinSnapshot | inline |
getMatrixByRow() const | CoinSnapshot | inline |
getNumCols() const | CoinSnapshot | inline |
getNumElements() const | CoinSnapshot | inline |
getNumIntegers() const | CoinSnapshot | inline |
getNumRows() const | CoinSnapshot | inline |
getObjCoefficients() const | CoinSnapshot | inline |
getObjOffset() const | CoinSnapshot | inline |
getObjSense() const | CoinSnapshot | inline |
getObjValue() const | CoinSnapshot | inline |
getOriginalMatrixByCol() const | CoinSnapshot | inline |
getOriginalMatrixByRow() const | CoinSnapshot | inline |
getPrimalTolerance() const | CoinSnapshot | inline |
getReducedCost() const | CoinSnapshot | inline |
getRightHandSide() const | CoinSnapshot | inline |
getRowActivity() const | CoinSnapshot | inline |
getRowLower() const | CoinSnapshot | inline |
getRowPrice() const | CoinSnapshot | inline |
getRowUpper() const | CoinSnapshot | inline |
isBinary(int colIndex) const | CoinSnapshot | inline |
isContinuous(int colIndex) const | CoinSnapshot | inline |
isFreeBinary(int colIndex) const | CoinSnapshot | inline |
isInteger(int colIndex) const | CoinSnapshot | inline |
isIntegerNonBinary(int colIndex) const | CoinSnapshot | inline |
loadProblem(const CoinPackedMatrix &matrix, const double *collb, const double *colub, const double *obj, const double *rowlb, const double *rowub, bool makeRowCopy=false) | CoinSnapshot | |
operator=(const CoinSnapshot &rhs) | CoinSnapshot | |
setColLower(const double *array, bool copyIn=true) | CoinSnapshot | |
setColSolution(const double *array, bool copyIn=true) | CoinSnapshot | |
setColType(const char *array, bool copyIn=true) | CoinSnapshot | |
setColUpper(const double *array, bool copyIn=true) | CoinSnapshot | |
setDoNotSeparateThis(const double *array, bool copyIn=true) | CoinSnapshot | |
setDualTolerance(double value) | CoinSnapshot | inline |
setInfinity(double value) | CoinSnapshot | inline |
setIntegerLowerBound(double value) | CoinSnapshot | inline |
setIntegerTolerance(double value) | CoinSnapshot | inline |
setIntegerUpperBound(double value) | CoinSnapshot | inline |
setMatrixByCol(const CoinPackedMatrix *matrix, bool copyIn=true) | CoinSnapshot | |
setMatrixByRow(const CoinPackedMatrix *matrix, bool copyIn=true) | CoinSnapshot | |
setNumCols(int value) | CoinSnapshot | inline |
setNumElements(int value) | CoinSnapshot | inline |
setNumIntegers(int value) | CoinSnapshot | inline |
setNumRows(int value) | CoinSnapshot | inline |
setObjCoefficients(const double *array, bool copyIn=true) | CoinSnapshot | |
setObjOffset(double value) | CoinSnapshot | inline |
setObjSense(double value) | CoinSnapshot | inline |
setObjValue(double value) | CoinSnapshot | inline |
setOriginalMatrixByCol(const CoinPackedMatrix *matrix, bool copyIn=true) | CoinSnapshot | |
setOriginalMatrixByRow(const CoinPackedMatrix *matrix, bool copyIn=true) | CoinSnapshot | |
setPrimalTolerance(double value) | CoinSnapshot | inline |
setReducedCost(const double *array, bool copyIn=true) | CoinSnapshot | |
setRightHandSide(const double *array, bool copyIn=true) | CoinSnapshot | |
setRowActivity(const double *array, bool copyIn=true) | CoinSnapshot | |
setRowLower(const double *array, bool copyIn=true) | CoinSnapshot | |
setRowPrice(const double *array, bool copyIn=true) | CoinSnapshot | |
setRowUpper(const double *array, bool copyIn=true) | CoinSnapshot | |
~CoinSnapshot() | CoinSnapshot | virtual |