cAudio
2.3.0
3d Audio Engine
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cAudio
include
IFilter.h
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// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
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// This file is part of the "cAudio Engine"
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// For conditions of distribution and use, see copyright notice in cAudio.h
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#pragma once
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#include "IRefCounted.h"
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#include "cAudioDefines.h"
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#if CAUDIO_EFX_ENABLED == 1
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namespace
cAudio
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{
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enum
FilterTypes
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{
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EFT_NULL,
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EFT_LOWPASS,
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EFT_HIGHPASS,
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EFT_BANDPASS,
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EFT_COUNT
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};
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class
IFilter :
public
IRefCounted
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{
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public
:
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IFilter() { }
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virtual
~IFilter() { }
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virtual
const
FilterTypes& getType()
const
= 0;
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virtual
void
setType(
const
FilterTypes& type) = 0;
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virtual
float
getVolume()
const
= 0;
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virtual
void
setVolume(
const
float
& volume) = 0;
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virtual
float
getLowFrequencyVolume()
const
= 0;
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virtual
void
setLowFrequencyVolume(
const
float
& volumeLF) = 0;
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virtual
float
getHighFrequencyVolume()
const
= 0;
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virtual
void
setHighFrequencyVolume(
const
float
& volumeHF) = 0;
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virtual
unsigned
int
getLastUpdated()
const
= 0;
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virtual
bool
isValid()
const
= 0;
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};
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};
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#endif
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