/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla MathML Project.
 *
 * The Initial Developer of the Original Code is
 * The University Of Queensland.
 * Portions created by the Initial Developer are Copyright (C) 1999
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Roger B. Sidje <rbs@maths.uq.edu.au>
 *   David J. Fiddes <D.J.Fiddes@hw.ac.uk>
 *   Shyjan Mahamud <mahamud@cs.cmu.edu>
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either of the GNU General Public License Version 2 or later (the "GPL"),
 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#ifndef nsMathMLmoFrame_h___
#define nsMathMLmoFrame_h___

#include "nsCOMPtr.h"
#include "nsMathMLTokenFrame.h"

//
// <mo> -- operator, fence, or separator
//

class nsMathMLmoFrame : public nsMathMLTokenFrame {
public:
  NS_DECL_FRAMEARENA_HELPERS

  friend nsIFrame* NS_NewMathMLmoFrame(nsIPresShell* aPresShell, nsStyleContext* aContext);

  virtual eMathMLFrameType GetMathMLFrameType();

  virtual void
  SetAdditionalStyleContext(PRInt32          aIndex, 
                            nsStyleContext*  aStyleContext);
  virtual nsStyleContext*
  GetAdditionalStyleContext(PRInt32 aIndex) const;

  NS_IMETHOD BuildDisplayList(nsDisplayListBuilder*   aBuilder,
                              const nsRect&           aDirtyRect,
                              const nsDisplayListSet& aLists);

  NS_IMETHOD
  InheritAutomaticData(nsIFrame* aParent);

  NS_IMETHOD
  TransmitAutomaticData();

  NS_IMETHOD
  Reflow(nsPresContext*          aPresContext,
         nsHTMLReflowMetrics&     aDesiredSize,
         const nsHTMLReflowState& aReflowState,
         nsReflowStatus&          aStatus);

  virtual void MarkIntrinsicWidthsDirty();

  virtual nscoord
  GetIntrinsicWidth(nsRenderingContext *aRenderingContext);

  NS_IMETHOD
  AttributeChanged(PRInt32         aNameSpaceID,
                   nsIAtom*        aAttribute,
                   PRInt32         aModType);

  // This method is called by the parent frame to ask <mo> 
  // to stretch itself.
  NS_IMETHOD
  Stretch(nsRenderingContext& aRenderingContext,
          nsStretchDirection   aStretchDirection,
          nsBoundingMetrics&   aContainerSize,
          nsHTMLReflowMetrics& aDesiredStretchSize);

protected:
  nsMathMLmoFrame(nsStyleContext* aContext) : nsMathMLTokenFrame(aContext) {}
  virtual ~nsMathMLmoFrame();
  
  virtual PRIntn GetSkipSides() const { return 0; }

  nsMathMLChar     mMathMLChar; // Here is the MathMLChar that will deal with the operator.
  nsOperatorFlags  mFlags;
  float            mMinSize;
  float            mMaxSize;

  PRBool UseMathMLChar();

  // overload the base method so that we can setup our nsMathMLChar
  virtual void ProcessTextData();

  // helper to get our 'form' and lookup in the Operator Dictionary to fetch 
  // our default data that may come from there, and to complete the setup
  // using attributes that we may have
  void
  ProcessOperatorData();

  // helper to double check thar our char should be rendered as a selected char
  PRBool
  IsFrameInSelection(nsIFrame* aFrame);
};

#endif /* nsMathMLmoFrame_h___ */
