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#include <Inventor/SbLinear.h>
This vector class is used by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple floating point arithmetic operations.
Public Member Functions | |
SbVec4f (void) | |
SbVec4f (const float v[4]) | |
SbVec4f (float x, float y, float z, float w) | |
SbVec4f (const SbVec4d &v) | |
SbVec4f (const SbVec4b &v) | |
SbVec4f (const SbVec4s &v) | |
SbVec4f (const SbVec4i32 &v) | |
SbVec4f & | setValue (const float v[4]) |
SbVec4f & | setValue (float x, float y, float z, float w) |
SbVec4f & | setValue (const SbVec4d &v) |
SbVec4f & | setValue (const SbVec4b &v) |
SbVec4f & | setValue (const SbVec4s &v) |
SbVec4f & | setValue (const SbVec4i32 &v) |
const float * | getValue (void) const |
void | getValue (float &x, float &y, float &z, float &w) const |
float & | operator[] (int i) |
const float & | operator[] (int i) const |
SbBool | equals (const SbVec4f &v, float tolerance) const |
float | dot (const SbVec4f &v) const |
void | getReal (SbVec3f &v) const |
float | length (void) const |
float | sqrLength (void) const |
void | negate (void) |
float | normalize (void) |
SbVec4f & | operator*= (float d) |
SbVec4f & | operator/= (float d) |
SbVec4f & | operator+= (const SbVec4f &v) |
SbVec4f & | operator-= (const SbVec4f &v) |
SbVec4f | operator- (void) const |
void | print (FILE *fp) const |
Protected Attributes | |
float | vec [4] |
Related Functions | |
(Note that these are not member functions.) | |
SbVec4f | operator* (const SbVec4f &v, float d) |
SbVec4f | operator* (float d, const SbVec4f &v) |
SbVec4f | operator/ (const SbVec4f &v, float d) |
SbVec4f | operator+ (const SbVec4f &v1, const SbVec4f &v2) |
SbVec4f | operator- (const SbVec4f &v1, const SbVec4f &v2) |
int | operator== (const SbVec4f &v1, const SbVec4f &v2) |
int | operator!= (const SbVec4f &v1, const SbVec4f &v2) |
SbVec4f::SbVec4f | ( | void | ) | [inline] |
The default constructor does nothing. The vector coordinates will be uninitialized until a call the setValue().
SbVec4f::SbVec4f | ( | const float | v[4] | ) | [inline] |
Constructs an SbVec4f instance with initial values from v.
SbVec4f::SbVec4f | ( | float | x, | |
float | y, | |||
float | z, | |||
float | w | |||
) | [inline] |
Constructs an SbVec4f instance with the initial homogeneous vector set to <x,y,z,w>.
SbVec4f::SbVec4f | ( | const SbVec4d & | v | ) | [inline, explicit] |
SbVec4f::SbVec4f | ( | const SbVec4b & | v | ) | [inline, explicit] |
SbVec4f::SbVec4f | ( | const SbVec4s & | v | ) | [inline, explicit] |
SbVec4f::SbVec4f | ( | const SbVec4i32 & | v | ) | [inline, explicit] |
SbVec4f & SbVec4f::setValue | ( | const float | v[4] | ) | [inline] |
Set new coordinates for the vector from v. Returns reference to self.
Reimplemented in SbColor4f.
SbVec4f & SbVec4f::setValue | ( | float | x, | |
float | y, | |||
float | z, | |||
float | w | |||
) | [inline] |
Set new coordinates for the vector. Returns reference to self.
Reimplemented in SbColor4f.
const float * SbVec4f::getValue | ( | void | ) | const [inline] |
Returns a pointer to an array of four floats containing the x, y, z and w coordinates of the vector.
Reimplemented in SbColor4f.
void SbVec4f::getValue | ( | float & | x, | |
float & | y, | |||
float & | z, | |||
float & | w | |||
) | const [inline] |
float & SbVec4f::operator[] | ( | int | i | ) | [inline] |
Index operator. Returns modifiable x, y, z or w component of vector.
Reimplemented in SbColor4f.
const float & SbVec4f::operator[] | ( | int | i | ) | const [inline] |
Index operator. Returns x, y, z or w component of vector.
Reimplemented in SbColor4f.
SbBool SbVec4f::equals | ( | const SbVec4f & | v, | |
float | tolerance | |||
) | const |
Compares the vector with v and returns TRUE
if the distance between the vectors is smaller or equal to the square root of tolerance.
The comparison is done in 4D-space, i.e. the w component of the vector is not used to make x, y and z into Cartesian coordinates first.
float SbVec4f::dot | ( | const SbVec4f & | v | ) | const [inline] |
Calculates and returns the result of taking the dot product of this vector and v.
void SbVec4f::getReal | ( | SbVec3f & | v | ) | const |
Returns the vector as a Cartesian 3D vector in v. This means that the 3 first components x, y and z will be divided by the fourth, w.
float SbVec4f::length | ( | void | ) | const |
Return the length of the vector in 4D space.
float SbVec4f::sqrLength | ( | void | ) | const [inline] |
Return the square of the length of the vector in 4D space.
void SbVec4f::negate | ( | void | ) | [inline] |
Negate the vector.
float SbVec4f::normalize | ( | void | ) |
Normalize the vector to unit length. Return value is the original length of the vector before normalization.
SbVec4f & SbVec4f::operator*= | ( | float | d | ) | [inline] |
Multiply components of vector with value d. Returns reference to self.
Reimplemented in SbColor4f.
SbVec4f & SbVec4f::operator/= | ( | float | d | ) | [inline] |
Divides components of vector with value d. Returns reference to self.
Reimplemented in SbColor4f.
Adds this vector and vector v. Returns reference to self.
Subtracts vector v from this vector. Returns reference to self.
SbVec4f SbVec4f::operator- | ( | void | ) | const [inline] |
void SbVec4f::print | ( | FILE * | fp | ) | const |
Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.
Returns an SbVec4f instance which is the components of vector v multiplied with d.
Returns an SbVec4f instance which is the components of vector v multiplied with d.
Returns an SbVec4f instance which is the components of vector v divided on the scalar factor d.
Returns an SbVec4f instance which is the sum of vectors v1 and v2.
Returns an SbVec4f instance which is vector v2 subtracted from vector v1.
Copyright © 1998-2008 by Kongsberg SIM. All rights reserved.
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