bmake is a simple utility (shell script) to aid in the compilation and
development of plugins, and can be found in the plugins/ sub-directory of the
Blender installation directory. It is invoked by: bmake (plugin_name.c)
and will attempt to link the proper libraries and compile the specified C file
properly for your system.
If you are trying to develop plugins on a windows machine bmake may not work
for you in that case you should look into using lcc.
You can use the following to compile a plugin with lcc:
Assuming you have your plugins in c:\blender\plugins.
Here is an example of how you would compile the texture plugin sinus.c Open
a dos prompt and do the following:
(Note: You'll want to make sure the lcc\bin directory is in your path)
cd c:\blender\plugins\texture\sinus
lcc -Ic:\blender\plugins\include sinus.c
lcclnk -DLL sinus.obj c:\blender\plugins\include\tex.def
implib sinus.dll
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