Blender Documentation: Last modified September 29 2003 S68 | ||
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The settings in this ButtonsWindow visualise the Texture DataBlock. These buttons are only displayed if:
the active Material has a Texure (see MaterialButtons).
the active Lamp has a Texture (see LampButtons).
the World block has a Texture (see WorldButtons)
Intensity textures: return one value. The previewrender in this window shows this as grey values.
RGB textures: returns three values; they always work on colour.
Bump textures: returns three values; they always work on the normal vector. Only the "Stucci" and "Image" texture can give normals.
The DataButtons in the Header indicate what Texture block is visualised.
Select another Texture from the list provided, or create a new block.
Give the current Texture block a new and unique name.
If the Texture block has more than one user, this button shows the total. Press the button to make the Texture "Single User". An exact copy is then created.
Delete the link to the Texture.
Blender assigns a name to the Texture.
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