Blender Documentation: Last modified September 29 2003 S68 | ||
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To create a group of objects you need to make one of them the parent of the others.
This is simply done by selecting at least two objects, pressing CTRL-P and confirm on the dialog Make Parent? which appears. The active object will be made parent of all the others. The centre of all children is now linked to the centre of the parent by a dashed line.
Now, Grabbing, Rotating and Scaling the parent makes the children grabbed, rotated and scaled likewise. Parenting is a very important tool and has many advanced applications which will be discussed in subsequent chapters.
By pressing SHIFT-G with an active object you are presented with the Group Selection menu (Figure 3). This contains:
Children - selects all the active objects' children, and the children's children up to the last generation.
Immediate Children - selects all the active objects' children but not these latter's children.
Parent - selects the parent of the active object.
Objects on shared layers - this actually has nothing to do with parents. It selects all objects on the same layer(s) of the active object.
You move the Child to the parent by clearing its Origin (Select It and press ALT-O)
You remove a parent relation via ALT-P. You can (Figure 4):
Clear parent - Frees the children, which return to their original location, rotation and size.
Clear parent...and keep transform - Frees the children, and keeps the location, rotation and size given to them by the parent.
Clear parent inverse - Makes the children be placed with respect to the parent as if they were placed in the Global reference. This effectively clears the parent's transformation from the children.
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