Here is a list of all documented class members with links to the class documentation for each member:
- r -
- random() : KGameProcess, KGame
- randomName() : KGameMisc
- rangeChange() : KGameProgress
- RankItem() : KExtHighscore::RankItem
- rawGameId() : KGameMessage
- rawPlayerId() : KGameMessage
- reaction() : KGameComputerIO
- reactionPeriod() : KGameComputerIO
- read() : KExtHighscore::Item, KExtHighscore::ItemArray, KExtHighscore::ItemContainer, KExtHighscore::RankItem
- readConfig() : KChatBase
- readCurrentConfig() : KHighscore
- readEntry() : KHighscore
- readList() : KHighscore
- readNumEntry() : KHighscore
- readPropertyEntry() : KHighscore
- readScore() : KExtHighscore::ManagerPrivate
- received() : KMessageIO
- receivedMessage() : KGameProcess, KGameProcessIO
- receiveNetworkTransmission() : KGameNetwork
- redo() : KStdGameAction
- registerData() : KGamePropertyBase
- registeredName() : KExtHighscore::PlayerInfos
- registerHandler() : KGamePropertyHandler
- remove() : KGamePropertyList< type >
- removeBrokenConnection() : KMessageClient
- removeBrokenConnection2() : KMessageClient
- removeClient() : KMessageServer, KGameDialogMsgServerConfig
- removeGameIO() : KPlayer
- removeKey() : KExtHighscore::PlayerInfos
- removePlayer() : KGame, KGameDebugDialog, KChat
- removeProperty() : KGamePropertyHandler
- removeSendingEntry() : KChatBase
- repeat() : KStdGameAction
- reset() : KGameLCDClock, KGame
- resetColor() : KGameLCD
- resize() : KGrid2D::Generic< Type >, KGamePropertyArray< type >
- restart() : KStdGameAction
- returnPressed() : KGameChat, KChatBase, KChat
- rightButtonClicked() : KChatBase
- roll() : KStdGameAction
- rtti() : KPlayer, KMessageFilePipe, KMessageProcess, KMessageDirect, KMessageSocket, KMessageIO, KGameComputerIO, KGameProcessIO, KGameMouseIO, KGameKeyIO, KGameIO