//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
// npshell.cpp 
// 
//		This file handles the entry points from the navigator into the
//		plugin.  This example shows a basic shell which can be used as
//		a good starting point for other plugins... 
//
//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.

//\\// INCLUDE
// windows
#ifndef _INC_WINDOWS    
#include <windows.h>
#endif
#ifndef _INC_STRING
#include <string.h>
#endif

// netscape
#ifndef _NPAPI_H_
#include "npapi.h"
#endif
#ifndef _NPUPP_H_
#include "npupp.h"
#endif

// example specific
#ifndef __PLGWND_H__
#include "plgwnd.h"
#endif
#ifndef __CAVI_H__
#include "cavi.h"
#endif

// java include
// these files are produced by javah running on the java class(es) 
// representing the plugin
#ifndef _AviPlayer_H_
#include "AviPlayer.h"
#endif
#ifndef _AviObserver_H_
#include "AviObserver.h"
#endif

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
// DllEntryPoint
//
//
HINSTANCE g_hDllInstance = NULL;

BOOL WINAPI 
DllMain( HINSTANCE  hinstDLL,			// handle of DLL module 
						DWORD  fdwReason,	// reason for calling function 
						LPVOID  lpvReserved)
{
	switch (fdwReason) {
		case DLL_PROCESS_ATTACH:
		  g_hDllInstance = hinstDLL;
		  break;
		case DLL_THREAD_ATTACH:
		case DLL_PROCESS_DETACH:
		case DLL_THREAD_DETACH:
		break;
	}
	return TRUE;
}

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
// NPP_Initialize
//
//	Initialize the plugin library. Your DLL global initialization
//	should be here
//
NPError 
NPP_Initialize(void)
{
    return NPERR_NO_ERROR;
}

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
// NPP_Shutdown
//
//	shutdown the plugin library. Revert initializition
//
void 
NPP_Shutdown(void)
{
}

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
// npp_GetJavaClass
//
//	Return the Java class representing this plugin
//
jref 
NPP_GetJavaClass(void)
{
	//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
	// get the Java environment. You need this information pretty much for
	// any jri (Java Runtime Interface) call. 
	JRIEnv* env = NPN_GetJavaEnv();
	//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
	// init any classes that define native methods, or whose methods we
	// are going to use.
	// The following functions are generated by javah running on the java
	// class(es) representing this plugin. javah generates the files
	// <java class name>.h and <java class name>.c (same for any additional
	// class you may want to use)
	// Return the main java class representing this plugin (derives from
	// Plugin class on the java side)
	use_netscape_plugin_Plugin(env);
	use_AviObserver(env);
	return use_AviPlayer(env);
	// if no java is used
	// return NULL;
}

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
// NPP_New
//
//	create a new plugin instance 
//	handle any instance specific code initialization here
//
NPError NP_LOADDS
NPP_New(NPMIMEType pluginType,
                NPP instance,
                uint16 mode,
                int16 argc,
                char* argn[],
                char* argv[],
                NPSavedData* saved)
{   
    BOOL bAutoStart, bLoop;
	// CPluginWindow is the main plugin object. Keep state information
	// about the specific instance to be created
	CPluginWindow * pluginData;

	// trap a NULL ptr 
	if (instance == NULL)
        return NPERR_INVALID_INSTANCE_ERROR;

    // extract the pseudo command line arguments which were passed as attributes in the
    // embed tag of the document

    // for this example the plugin takes a true/false value for both autostart and loop
    // to determine the plugin style characteristics
    bAutoStart = FALSE;
    bLoop = FALSE;
    for (int idx =0; idx<argc; idx++) {
        if (!strcmpi(argn[idx],"autostart")) {
            if (!strcmpi(argv[idx],"true")) {
                bAutoStart = TRUE;                            
            }
        }

        if (!strcmpi(argn[idx],"loop")) {
            if (!strcmpi(argv[idx],"true")) {
                bLoop = TRUE;                            
            }
        }
    }

    // create a data pointer to pass around with the instance
	pluginData = new CPluginWindow (bAutoStart, bLoop, mode, instance);

    instance->pdata = pluginData;	// save my data pointer in the instance pdata pointer
									// this will be passed back to me in all calls so that I
									// can extract it later

	return NPERR_NO_ERROR;
}

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
// NPP_Destroy
//
//	Deletes a plug-in instance and releases all of its resources.
//
NPError NP_LOADDS
NPP_Destroy(NPP instance, NPSavedData** save)
{
    CPluginWindow * pluginData = (CPluginWindow *)instance->pdata;
	delete pluginData;
	instance->pdata = 0;

    return NPERR_NO_ERROR;

}

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
// NPP_SetWindow
//
//	Associates a platform specific window handle with a plug-in instance.
//		Called multiple times while, e.g., scrolling.  Can be called for three
//		reasons:
//
//			1.  A new window has been created
//			2.  A window has been moved or resized
//			3.  A window has been destroyed
//
//	There is also the degenerate case;  that it was called spuriously, and
//  the window handle and or coords may have or have not changed, or
//  the window handle and or coords may be ZERO.  State information
//  must be maintained by the plug-in to correctly handle the degenerate
//  case.
//
NPError NP_LOADDS
NPP_SetWindow(NPP instance, NPWindow* window)
{    
	// strange...
    if (!window)
        return NPERR_GENERIC_ERROR;

	// strange...
    if (!instance)
        return  NPERR_INVALID_INSTANCE_ERROR;

	// get back the plugin instance object
    CPluginWindow * pluginData = (CPluginWindow *)instance->pdata;

    if (pluginData) {
		if (!window->window) {   
			// watch out this case.
			// window went away 
			//delete pluginData; (?????)
			return NPERR_NO_ERROR;
		}
		if (!pluginData->GetWndProc()) {   
			//\\// First time in //\\//
			// grab the handle so we can control the messages flow
			pluginData->SetWindow((HWND)window->window);
		}
        
		// resize or moved window (or newly created)
		InvalidateRect(*pluginData, NULL, TRUE);
		UpdateWindow(*pluginData);

		return NPERR_NO_ERROR;
	}

	// return an error if no object defined
    return NPERR_GENERIC_ERROR;
}

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
// NPP_NewStream
//
//	Notifies the plugin of a new data stream.
//  The data type of the stream (a MIME name) is provided.
//  The stream object indicates whether it is seekable.
//  The plugin specifies how it wants to handle the stream.
//
//  In this case, I set the streamtype to be NPAsFile.  This tells the Navigator
//  that the plugin doesn't handle streaming and can only deal with the object as
//  a complete disk file.  It will still call the write functions but it will also
//  pass the filename of the cached file in a later NPE_StreamAsFile call when it
//  is done transfering the file.
//
//  If a plugin handles the data in a streaming manner, it should set streamtype to
//  NPNormal  (e.g. *streamtype = NPNormal)...the NPE_StreamAsFile function will
//  never be called in this case
//
NPError NP_LOADDS
NPP_NewStream(NPP instance,
              NPMIMEType type,
              NPStream *stream, 
              NPBool seekable,
              uint16 *stype)
{
    if(!instance)
        return NPERR_INVALID_INSTANCE_ERROR;

	// save the plugin instance object in the stream instance
    stream->pdata = instance->pdata;
    *stype = NP_ASFILE;
    return NPERR_NO_ERROR;
}

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
// NPP_StreamAsFile
//
//	The stream is done transferring and here is a pointer to the file in the cache
//	This function is only called if the streamtype was set to NPAsFile.
//
void NP_LOADDS
NPP_StreamAsFile(NPP instance, NPStream *stream, const char* fname)
{
    if(fname == NULL || fname[0] == NULL)
        return;
	// get back the plugin instance object
    CPluginWindow * pluginData = (CPluginWindow *)instance->pdata;

	// get the avi object controller
    CAvi& aviPlayer = pluginData->GetAviStream();

	// open the avi driver with the specified name
	aviPlayer.Open(*pluginData, fname);
    aviPlayer.Update();

    // well, christ, the AVI window Update() paint doesn't work in Win95.
    // It works fine in NT and Win3.1, but Win95 is doing something
    // hostile.  So, I have a hack here that steps the frame forward
    // to paint the window;  barf ...

    // figure out whether to hack for Win 95
    DWORD dwVer = GetVersion();
    int iVer = (LOBYTE(LOWORD(dwVer))*100)+HIBYTE(LOWORD(dwVer));
    if(iVer > 394) {
        // Win 95
        aviPlayer.FrameForward();
    }
}

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
//
//		These next 2 functions are really only directly relevant 
//		in a plug-in which handles the data in a streaming manner.  
//		For a NPAsFile stream, they are still called but can safely 
//		be ignored.
//
//		In a streaming plugin, all data handling would take place here...
//
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.

int32 STREAMBUFSIZE = 0X0FFFFFFF;   // we are reading from a file in NPAsFile mode
                                    // so we can take any size stream in our write
                                    // call (since we ignore it)
                                
//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
// NPP_WriteReady
//
//	The number of bytes that a plug-in is willing to accept in a subsequent
//	NPO_Write call.
//
int32 NP_LOADDS
NPP_WriteReady(NPP instance, NPStream *stream)
{
    return STREAMBUFSIZE;  
}

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
// NPP_Write
//
//	Provides len bytes of data.
//
int32 NP_LOADDS
NPP_Write(NPP instance, NPStream *stream, int32 offset, int32 len, void *buffer)
{   
    //MessageBox(NULL,"NPError NP_EXPORT NPE_Write()","Plug-in-test",MB_OK);
    return len;
}

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
// NPP_DestroyStream
//
//	Closes a stream object.  
//	reason indicates why the stream was closed.  Possible reasons are
//	that it was complete, because there was some error, or because 
//	the user aborted it.
//
NPError NP_LOADDS
NPP_DestroyStream(NPP instance, NPStream *stream, NPError reason)
{
    // because I am handling the stream as a file, I don't do anything here...
    // If I was streaming, I would know that I was done and do anything appropriate
    // to the end of the stream...   
    return NPERR_NO_ERROR;
}

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\.
////\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//.
// NPP_Print
//
//	Printing the plugin (to be continued...)
//
void NP_LOADDS
NPP_Print(NPP instance, NPPrint* printInfo)
{
    if(printInfo == NULL)   // trap invalid parm
        return;

    if (instance != NULL) {
        CPluginWindow* pluginData = (CPluginWindow*) instance->pdata;
		pluginData->Print(printInfo);
	}
}

/*******************************************************************************
// NPP_URLNotify:
// Notifies the instance of the completion of a URL request. 
// 
// NPP_URLNotify is called when Netscape completes a NPN_GetURLNotify or
// NPN_PostURLNotify request, to inform the plug-in that the request,
// identified by url, has completed for the reason specified by reason. The most
// common reason code is NPRES_DONE, indicating simply that the request
// completed normally. Other possible reason codes are NPRES_USER_BREAK,
// indicating that the request was halted due to a user action (for example,
// clicking the "Stop" button), and NPRES_NETWORK_ERR, indicating that the
// request could not be completed (for example, because the URL could not be
// found). The complete list of reason codes is found in npapi.h. 
// 
// The parameter notifyData is the same plug-in-private value passed as an
// argument to the corresponding NPN_GetURLNotify or NPN_PostURLNotify
// call, and can be used by your plug-in to uniquely identify the request. 
 ******************************************************************************/

void
NPP_URLNotify(NPP instance, const char* url, NPReason reason, void* notifyData)
{
}

