import QtQuick.tooling 1.2 // This file describes the plugin-supplied types contained in the library. // It is used for QML tooling purposes only. // // This file was auto-generated by: // 'qmlplugindump -nonrelocatable QtGamepad 1.0' Module { dependencies: [] Component { name: "QGamepad" prototype: "QObject" exports: ["QtGamepad/Gamepad 1.0"] exportMetaObjectRevisions: [0] Property { name: "deviceId"; type: "int" } Property { name: "connected"; type: "bool"; isReadonly: true } Property { name: "name"; type: "string"; isReadonly: true } Property { name: "axisLeftX"; type: "double"; isReadonly: true } Property { name: "axisLeftY"; type: "double"; isReadonly: true } Property { name: "axisRightX"; type: "double"; isReadonly: true } Property { name: "axisRightY"; type: "double"; isReadonly: true } Property { name: "buttonA"; type: "bool"; isReadonly: true } Property { name: "buttonB"; type: "bool"; isReadonly: true } Property { name: "buttonX"; type: "bool"; isReadonly: true } Property { name: "buttonY"; type: "bool"; isReadonly: true } Property { name: "buttonL1"; type: "bool"; isReadonly: true } Property { name: "buttonR1"; type: "bool"; isReadonly: true } Property { name: "buttonL2"; type: "double"; isReadonly: true } Property { name: "buttonR2"; type: "double"; isReadonly: true } Property { name: "buttonSelect"; type: "bool"; isReadonly: true } Property { name: "buttonStart"; type: "bool"; isReadonly: true } Property { name: "buttonL3"; type: "bool"; isReadonly: true } Property { name: "buttonR3"; type: "bool"; isReadonly: true } Property { name: "buttonUp"; type: "bool"; isReadonly: true } Property { name: "buttonDown"; type: "bool"; isReadonly: true } Property { name: "buttonLeft"; type: "bool"; isReadonly: true } Property { name: "buttonRight"; type: "bool"; isReadonly: true } Property { name: "buttonCenter"; type: "bool"; isReadonly: true } Property { name: "buttonGuide"; type: "bool"; isReadonly: true } Signal { name: "deviceIdChanged" Parameter { name: "value"; type: "int" } } Signal { name: "connectedChanged" Parameter { name: "value"; type: "bool" } } Signal { name: "nameChanged" Parameter { name: "value"; type: "string" } } Signal { name: "axisLeftXChanged" Parameter { name: "value"; type: "double" } } Signal { name: "axisLeftYChanged" Parameter { name: "value"; type: "double" } } Signal { name: "axisRightXChanged" Parameter { name: "value"; type: "double" } } Signal { name: "axisRightYChanged" Parameter { name: "value"; type: "double" } } Signal { name: "buttonAChanged" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonBChanged" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonXChanged" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonYChanged" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonL1Changed" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonR1Changed" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonL2Changed" Parameter { name: "value"; type: "double" } } Signal { name: "buttonR2Changed" Parameter { name: "value"; type: "double" } } Signal { name: "buttonSelectChanged" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonStartChanged" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonL3Changed" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonR3Changed" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonUpChanged" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonDownChanged" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonLeftChanged" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonRightChanged" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonCenterChanged" Parameter { name: "value"; type: "bool" } } Signal { name: "buttonGuideChanged" Parameter { name: "value"; type: "bool" } } Method { name: "setDeviceId" Parameter { name: "number"; type: "int" } } } Component { name: "QGamepadKeyNavigation" prototype: "QObject" exports: ["QtGamepad/GamepadKeyNavigation 1.0"] exportMetaObjectRevisions: [0] Property { name: "active"; type: "bool" } Property { name: "gamepad"; type: "QGamepad"; isPointer: true } Property { name: "upKey"; type: "Qt::Key" } Property { name: "downKey"; type: "Qt::Key" } Property { name: "leftKey"; type: "Qt::Key" } Property { name: "rightKey"; type: "Qt::Key" } Property { name: "buttonAKey"; type: "Qt::Key" } Property { name: "buttonBKey"; type: "Qt::Key" } Property { name: "buttonXKey"; type: "Qt::Key" } Property { name: "buttonYKey"; type: "Qt::Key" } Property { name: "buttonSelectKey"; type: "Qt::Key" } Property { name: "buttonStartKey"; type: "Qt::Key" } Property { name: "buttonGuideKey"; type: "Qt::Key" } Property { name: "buttonL1Key"; type: "Qt::Key" } Property { name: "buttonR1Key"; type: "Qt::Key" } Property { name: "buttonL2Key"; type: "Qt::Key" } Property { name: "buttonR2Key"; type: "Qt::Key" } Property { name: "buttonL3Key"; type: "Qt::Key" } Property { name: "buttonR3Key"; type: "Qt::Key" } Signal { name: "activeChanged" Parameter { name: "isActive"; type: "bool" } } Signal { name: "gamepadChanged" Parameter { name: "gamepad"; type: "QGamepad"; isPointer: true } } Signal { name: "upKeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "downKeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "leftKeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "rightKeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "buttonAKeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "buttonBKeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "buttonXKeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "buttonYKeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "buttonSelectKeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "buttonStartKeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "buttonGuideKeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "buttonL1KeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "buttonR1KeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "buttonL2KeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "buttonR2KeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "buttonL3KeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Signal { name: "buttonR3KeyChanged" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setActive" Parameter { name: "isActive"; type: "bool" } } Method { name: "setGamepad" Parameter { name: "gamepad"; type: "QGamepad"; isPointer: true } } Method { name: "setUpKey" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setDownKey" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setLeftKey" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setRightKey" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setButtonAKey" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setButtonBKey" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setButtonXKey" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setButtonYKey" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setButtonSelectKey" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setButtonStartKey" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setButtonGuideKey" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setButtonL1Key" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setButtonR1Key" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setButtonL2Key" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setButtonR2Key" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setButtonL3Key" Parameter { name: "key"; type: "Qt::Key" } } Method { name: "setButtonR3Key" Parameter { name: "key"; type: "Qt::Key" } } } Component { name: "QGamepadManager" prototype: "QObject" exports: ["QtGamepad/GamepadManager 1.0"] isCreatable: false isSingleton: true exportMetaObjectRevisions: [0] Enum { name: "GamepadButton" values: { "ButtonInvalid": -1, "ButtonA": 0, "ButtonB": 1, "ButtonX": 2, "ButtonY": 3, "ButtonL1": 4, "ButtonR1": 5, "ButtonL2": 6, "ButtonR2": 7, "ButtonSelect": 8, "ButtonStart": 9, "ButtonL3": 10, "ButtonR3": 11, "ButtonUp": 12, "ButtonDown": 13, "ButtonRight": 14, "ButtonLeft": 15, "ButtonCenter": 16, "ButtonGuide": 17 } } Enum { name: "GamepadButtons" values: { "ButtonInvalid": -1, "ButtonA": 0, "ButtonB": 1, "ButtonX": 2, "ButtonY": 3, "ButtonL1": 4, "ButtonR1": 5, "ButtonL2": 6, "ButtonR2": 7, "ButtonSelect": 8, "ButtonStart": 9, "ButtonL3": 10, "ButtonR3": 11, "ButtonUp": 12, "ButtonDown": 13, "ButtonRight": 14, "ButtonLeft": 15, "ButtonCenter": 16, "ButtonGuide": 17 } } Enum { name: "GamepadAxis" values: { "AxisInvalid": -1, "AxisLeftX": 0, "AxisLeftY": 1, "AxisRightX": 2, "AxisRightY": 3 } } Enum { name: "GamepadAxes" values: { "AxisInvalid": -1, "AxisLeftX": 0, "AxisLeftY": 1, "AxisRightX": 2, "AxisRightY": 3 } } Property { name: "connectedGamepads"; type: "QList"; isReadonly: true } Signal { name: "gamepadConnected" Parameter { name: "deviceId"; type: "int" } } Signal { name: "gamepadDisconnected" Parameter { name: "deviceId"; type: "int" } } Signal { name: "gamepadAxisEvent" Parameter { name: "deviceId"; type: "int" } Parameter { name: "axis"; type: "QGamepadManager::GamepadAxis" } Parameter { name: "value"; type: "double" } } Signal { name: "gamepadButtonPressEvent" Parameter { name: "deviceId"; type: "int" } Parameter { name: "button"; type: "QGamepadManager::GamepadButton" } Parameter { name: "value"; type: "double" } } Signal { name: "gamepadButtonReleaseEvent" Parameter { name: "deviceId"; type: "int" } Parameter { name: "button"; type: "QGamepadManager::GamepadButton" } } Signal { name: "buttonConfigured" Parameter { name: "deviceId"; type: "int" } Parameter { name: "button"; type: "QGamepadManager::GamepadButton" } } Signal { name: "axisConfigured" Parameter { name: "deviceId"; type: "int" } Parameter { name: "axis"; type: "QGamepadManager::GamepadAxis" } } Signal { name: "configurationCanceled" Parameter { name: "deviceId"; type: "int" } } Method { name: "isConfigurationNeeded" type: "bool" Parameter { name: "deviceId"; type: "int" } } Method { name: "configureButton" type: "bool" Parameter { name: "deviceId"; type: "int" } Parameter { name: "button"; type: "GamepadButton" } } Method { name: "configureAxis" type: "bool" Parameter { name: "deviceId"; type: "int" } Parameter { name: "axis"; type: "GamepadAxis" } } Method { name: "setCancelConfigureButton" type: "bool" Parameter { name: "deviceId"; type: "int" } Parameter { name: "button"; type: "GamepadButton" } } Method { name: "resetConfiguration" Parameter { name: "deviceId"; type: "int" } } Method { name: "setSettingsFile" Parameter { name: "file"; type: "string" } } } Component { name: "QGamepadMouseItem" defaultProperty: "data" prototype: "QQuickItem" exports: ["QtGamepad/GamepadMouseItem 1.0"] exportMetaObjectRevisions: [0] Enum { name: "GamepadJoystick" values: { "LeftStick": 0, "RightStick": 1, "Both": 2 } } Property { name: "active"; type: "bool" } Property { name: "gamepad"; type: "QGamepad"; isPointer: true } Property { name: "joystick"; type: "GamepadJoystick" } Property { name: "deadZoneSize"; type: "double" } Property { name: "mousePosition"; type: "QPointF"; isReadonly: true } Signal { name: "activeChanged" Parameter { name: "isActive"; type: "bool" } } Signal { name: "gamepadChanged" Parameter { name: "gamepad"; type: "QGamepad"; isPointer: true } } Signal { name: "joystickChanged" Parameter { name: "joystick"; type: "GamepadJoystick" } } Signal { name: "deadZoneSizeChanged" Parameter { name: "size"; type: "double" } } Signal { name: "mousePositionChanged" Parameter { name: "position"; type: "QPointF" } } Method { name: "setActive" Parameter { name: "arg"; type: "bool" } } Method { name: "setGamepad" Parameter { name: "gamepad"; type: "QGamepad"; isPointer: true } } Method { name: "setJoystick" Parameter { name: "joystick"; type: "GamepadJoystick" } } Method { name: "setDeadZoneSize" Parameter { name: "size"; type: "double" } } Method { name: "mouseButtonPressed" Parameter { name: "button"; type: "int" } } Method { name: "mouseButtonReleased" Parameter { name: "button"; type: "int" } } } }