20,000 Light Years Into Space

A Biscuit Games production for Pyweek

Online Manual


The Story - Instructions For New Players - Installation Instructions
About The Game - Download


About the Game

"20,000 Light Years Into Space" is a single-player real-time strategy game with a "Steampunk" science-fiction theme. It was written by Jack Whitham for Pyweek (March 2006), which is a week-long game competition. Online updates will be made available on the official website.

Reviews of the Pyweek version are here. The game has been improved since then, and more improvements are planned.

Rules Synopsis

During the game, players must focus on building a steam delivery network while under attack from various hazards. Once you have solved the three difficulty levels, you can attack the high score. The game includes an interactive tutorial and a written manual.

Legal stuff

About the Author

Jack Whitham is a second-year PhD student at The University of York, specialising in embedded real-time systems. "20,000 Light Years" is Jack's first entry into a games competition, and his first real-time strategy game.

License

    20,000 Light-Years Into Space, a computer game
    Copyright (C) 2006 Jack Whitham

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License version 2,
    as published by the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, 
    Boston, MA  02110-1301  USA