
\begin{DoxyCodeInclude}{0}
\DoxyCodeLine{\#define MSG\_ID\_VEL (1)}
\DoxyCodeLine{}
\DoxyCodeLine{collections \{}
\DoxyCodeLine{   group \{}
\DoxyCodeLine{      name: "{}prefs\_edje"{};}
\DoxyCodeLine{      max: 450 450;}
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\DoxyCodeLine{            name: "{}bg"{};}
\DoxyCodeLine{            type: RECT;}
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\DoxyCodeLine{            description \{}
\DoxyCodeLine{               state: "{}default"{} 0.0;}
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\DoxyCodeLine{               max: 450 450;}
\DoxyCodeLine{               color: 255 255 255 0;}
\DoxyCodeLine{               align: 0.0 0.0;}
\DoxyCodeLine{            \}}
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\DoxyCodeLine{}
\DoxyCodeLine{         part \{}
\DoxyCodeLine{            name: "{}square1"{};}
\DoxyCodeLine{            type: RECT;}
\DoxyCodeLine{            scale: 1;}
\DoxyCodeLine{            description \{}
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\DoxyCodeLine{}
\DoxyCodeLine{      program \{}
\DoxyCodeLine{         name: "{}animation\_start"{};}
\DoxyCodeLine{         signal: "{}start"{};}
\DoxyCodeLine{         source: "{}animation"{};}
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\DoxyCodeLine{}
\DoxyCodeLine{      program \{}
\DoxyCodeLine{         name: "{}call\_animation,state1"{};}
\DoxyCodeLine{         script \{}
\DoxyCodeLine{              cancel\_anim(anim\_id);}
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\DoxyCodeLine{         name: "{}call\_animation,state2"{};}
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\DoxyCodeLine{              cancel\_anim(anim\_id);}
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\DoxyCodeLine{              set\_int(anim\_n, 2);}
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\DoxyCodeLine{      program \{}
\DoxyCodeLine{         name: "{}animation,stop"{};}
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\DoxyCodeLine{         source: "{}animation"{};}
\DoxyCodeLine{         script \{}
\DoxyCodeLine{              cancel\_anim(get\_int(anim\_id));}
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\DoxyCodeLine{}
\DoxyCodeLine{      program \{}
\DoxyCodeLine{         name: "{}animation,clear"{};}
\DoxyCodeLine{         script \{}
\DoxyCodeLine{              cancel\_anim(get\_int(anim\_id));}
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\DoxyCodeLine{                set\_float(anim\_pos, (get\_float(anim\_pos) -\/ 1) * ( -\/1));}
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\DoxyCodeLine{      script \{}
\DoxyCodeLine{         public global\_speed;}
\DoxyCodeLine{         public anim\_id;}
\DoxyCodeLine{         public anim\_pos;}
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\DoxyCodeLine{}
\DoxyCodeLine{         public message(Msg\_Type:type, id, ...) \{}
\DoxyCodeLine{            if ((type == MSG\_FLOAT) \&\& (id == MSG\_ID\_VEL))}
\DoxyCodeLine{              set\_float(global\_speed, Float:getarg(2));}
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\DoxyCodeLine{         public animation\_1(val, Float:pos) \{}
\DoxyCodeLine{           if (pos >= get\_float(anim\_pos) \&\& get\_int(anim\_n) == 1)}
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\DoxyCodeLine{                set\_tween\_state(PART:"{}square1"{}, pos, "{}default"{}, 0.0,}
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\DoxyCodeLine{                set\_float(anim\_pos, pos);}
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\DoxyCodeLine{           if (pos >= 1)}
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\DoxyCodeLine{                run\_program(PROGRAM:"{}call\_animation,state2"{});}
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\DoxyCodeLine{         public animation\_2(val, Float:pos) \{}
\DoxyCodeLine{           if (pos >= get\_float(anim\_pos) \&\& get\_int(anim\_n) == 2)}
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\DoxyCodeLine{                set\_tween\_state(PART:"{}square1"{}, pos, "{}invert"{}, 0.0,}
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\DoxyCodeLine{                run\_program(PROGRAM:"{}call\_animation,state1"{});}
\DoxyCodeLine{                set\_float(anim\_pos, 0.0);}
\DoxyCodeLine{             \}}
\DoxyCodeLine{         \}}
\DoxyCodeLine{      \}}
\DoxyCodeLine{\}}
\DoxyCodeLine{}
\DoxyCodeLine{\#undef MSG\_ID\_VEL}

\end{DoxyCodeInclude}
 