FGFS Photo Gallery (v0.00 - v0.7.9)

These are some images that document the historical development of the project. They show aspects of the project in it's early stages, and they show some of the early features we were working on. The images are presented in reverse cronological order. The further down you go on the page, the earlier the vintage of the picture.

Runways

Work has begun on adding runway markings. Precision, non-precision, and visual marking schemes will be supported as well as concrete, asphalt, dirt, and turf surface types.

Our initial approach to drawing runway lines is to split the runway up into sections and apply the proper texture to that section. This way a huge variety of runways can be constructed with a relatively "few" number of textures. klax-runway.jpg kmsp-runway.jpg


Clouds

Sure, these aren't quite the 3D clouds of "Fly!", but they still look very nice and have a minimal impact on frame rates.

cloud2.jpg puget-sound.jpg crater-lk-island.jpg clouds1.jpg


Scenery Work

I have begun an overhaul of the current scenery system to facilitate adding things like lakes, rivers, urban areas, other land use areas, and eventually streams and roads. I finally got tile edge matching to work so I have added some new images. Please note that the frame rate shown in these images is misleading. I have a 3dfx voodoo-2 and to take a screen shot I have to flip the card into "in-a-window-hack" mode which kills frame rates.

Most recently, I have added "urban" areas.

mt-rainier.jpg crater-lake.jpg KTVL.jpg KPVU.jpg KLAX1.jpg juneau.jpg PAJN.jpg E81.jpg ranger-creek.jpg lopez-island.jpg lopez-island-n.jpg san-juan.jpg new-scene-03.jpg new-scene-04.jpg hydro.gif


Here are some screen shots from the old scenery system (without lakes and rivers.)

grand-canyon2.jpg grand-canyon3.jpg grand-canyon1.jpg wireframe.jpg


Here are some additional interesting snap shots hilighting various aspects of the Flight Gear scenery.

AZ38.jpg terrain1.jpg tucson.jpg texture1.jpg texture2.jpg texture3.jpg texture4.jpg


Night shots

Here are some snap shots which show the night sky. The Sun, Moon, stars, and planets are all rendered in their correct position in the sky. Flight Gear has a large star data base so the stars (and planets) are rendered with correct magnitude (brightness.) Also, the moon is rendered in the correct phase.

moon-full.jpg moon-halo.jpg moon-tex.jpg night1.jpg night2.jpg


HUD and Instrument Panel Work

panel2.jpg panel1.gif hori.gif ksad1.jpg ksad2.jpg hud1.jpg hud2.jpg hud3.jpg hud4.jpg


The Sky

astro1.jpg early-dusk.jpg late-dusk.jpg moon-night.jpg sky.jpg


Sunsets

sunset1.jpg sunset2.jpg


Smooth Terrain

The following images shows how the terrain is smoothly lit underneath the texture maps.

smooth1.jpg smooth2.jpg


Irregular Terrain Gridding

Flight Gear uses sophisticated irregularly gridded terrain. Irregular grids are able to achieve the same detail level as a regular grid, but with 4-6x fewer polygons. We use a tool called Triangle written by Jonathan R Shewchuk (Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu) to connect the dots into a Delauney triangulation.

irregular1.gif irregular2.gif


Miscellaneous Images

mesa-e-1.jpg mesa-e-4.jpg navion.jpg

Real versus Virtually Real

These images compare a real photo with an image generated by flight gear.