# "structure", "doors", etc are groups that are then used in the last column in player_creatures.txt.
# (they do not necessarily correspond to how menu items are grouped into submenus, you can join several
# groups into a submenu, like beds, cages, pigsty and coffins are in the "living" submenu)

  "structure_without_reinforce"
  {
    { { Dig CutTree }                                        "Dig or cut tree"   "Structure"
      "" "DIG" {} true DIG_OR_CUT_TREES}
# If you want you can use "just dig" or "just cut tree" in your mod
#    { Dig                                                          "Dig"   "Structure" }
#    { CutTree                                                      "Cut tree"   "Structure" }
    { Furniture {{ "MOUNTAIN" }             "STONE" 5 }      "Soft rock"         "Structure" }
    { Furniture {{ "MOUNTAIN2" }            "STONE" 10 }     "Hard rock"         "Structure" }

    { Furniture {{ "PIT" }                        "STONE" 0 }      "Dig a pit"         "Structure"
      "Dig a pit in the ground. Building next to water or lava will cause it to fill up." }

    { { FillPit }                                        "Fill a pit"   "Structure"}

    { Furniture {{ "FILL_UP_WATER_FLOOR" }        "STONE" 5 }     "Fill lava or water""Structure"
      "" }

    { Furniture {{ "FLOOR" }              }               "Building interior" "Structure"
      "" none {} false none true}

    { Furniture {{ "WOOD_WALL" }                  "WOOD" 4 }       "Wooden wall"   "Structure"
      "Outdoor building. Tiles covered by the roof are considered territory and can be built on." }

    { Furniture {{ "WOOD_PILLAR" }                "WOOD" 2 }       "Wooden pillar"     "Structure"
      "Acts as roof support, but doesn't block movement." }

    { Furniture {{ "CASTLE_WALL" }                "STONE" 5 }      "Stone wall"    "Structure"
      "Outdoor building. Tiles covered by the roof are considered territory and can be built on." }

    { Furniture {{ "CASTLE_PILLAR" }              "STONE" 2 }      "Stone pillar"      "Structure"
      "Acts as roof support, but doesn't block movement." }

    { Furniture {{ "BRIDGE" }                     "WOOD" 5 }       "Wooden bridge"     "Structure"
      "Build to pass over water. Will burn on lava." }

    { Furniture {{ "STONE_BRIDGE" }               "STONE" 5 }      "Stone bridge"      "Structure"
      "Build to pass over water or lava." }
  }

  "structure" inherit "structure_without_reinforce" append
  {
    { Furniture {{ "DUNGEON_WALL" "DUNGEON_WALL2" } "STONE" 3}       "Reinforce wall"    "Structure"
      "Reinforced walls are better at stopping enemies from digging into your dungeon."}
  }

  "structure_necro" inherit "structure_without_reinforce" append
  {
    { Furniture {{ "NECRO_WALL" "NECRO_WALL2" } "STONE" 3}       "Reinforce wall"    "Structure"
      "Reinforced walls are better at stopping enemies from digging into your dungeon."}
  }

  "structure_dwarf" inherit "structure_without_reinforce" append
  {
    { Furniture {{ "DWARF_WALL" "DWARF_WALL2" } "STONE" 3}       "Reinforce wall"    "Structure"
      "Reinforced walls are better at stopping enemies from digging into your dungeon."}
  }

  "structure_white_knight" inherit "structure" append
  {
    { Furniture {{ "ARCHER_WALL" }                "STONE" 20 }     "Wall with arrowslits"  "Structure"
      "Outdoor building with arrowslits." }
  }

Def Stairs()
  {
    { Furniture {{ "UP_STAIRS" }                  }              "Up stairs"       "Stairs"
      "Build to reach higher z-levels." }

    { Furniture {{ "DOWN_STAIRS" }                }              "Down stairs"       "Stairs"
      "Build to reach deeper z-levels." }

    { Furniture {{ "UP_STAIRS_CASTLE" }   "STONE" 10        }              "Up stairs"       "Stairs"
      "Build to reach higher z-levels." }

    { Furniture {{ "DOWN_STAIRS_CASTLE" }  "STONE" 10       }              "Down stairs"       "Stairs"
      "Build to reach deeper z-levels." }

    { Furniture {{ "UP_STAIRS_CARPET" }   "GOLD" 10        }              "Up stairs"       "Stairs"
      "Build to reach higher z-levels." }

    { Furniture {{ "DOWN_STAIRS_CARPET" }  "GOLD" 10       }              "Down stairs"       "Stairs"
      "Build to reach deeper z-levels." }
  }
End

"structure" modify append Stairs()
"structure_necro" modify append Stairs()
"structure_dwarf" modify append Stairs()
"structure_white_knight" modify append Stairs()

  "doors"
  {
    { Furniture {{ "WOOD_DOOR" }                  "WOOD" 5 }       "Wooden door"       "Doors"
      "Stops enemies. Your minions can pass freely unless you lock it."  "DOORS" {} true BUILD_DOOR}

    { Furniture {{ "IRON_DOOR" }                  "IRON" 5 }       "Iron door"         "Doors"
      "Stops enemies. Your minions can pass freely unless you lock it." }

    { Furniture {{ "ADA_DOOR" }                   "ADA" 5 }        "Adamantine door"   "Doors"
      "Stops enemies. Your minions can pass freely unless you lock it."}
    { Furniture {{ "WOOD_GATE" }                  "WOOD" 8 }       "Wooden gate"       "Doors"
      "Stops enemies. Your minions can pass freely unless you lock it."}
    { Furniture {{ "IRON_GATE" }                  "IRON" 8 }       "Iron gate"         "Doors"
      "Stops enemies. Your minions can pass freely unless you lock it."}
    { Furniture {{ "ADA_GATE" }                   "ADA" 8 }        "Adamantine gate"   "Doors"
      "Stops enemies. Your minions can pass freely unless you lock it."}
  }

  "floors"
  {
    { Furniture {{ "FLOOR_WOOD1" }                "WOOD" 2 }       "Wooden"            "Floors"
        "" "FLOORS" {} true BUILD_FLOOR}
    { Furniture {{ "FLOOR_WOOD2" }                "WOOD" 2 }       "Wooden"            "Floors"
        "" none {} true BUILD_FLOOR}
    { Furniture {{ "FLOOR_STONE1" }               "STONE" 2 }      "Stone"             "Floors" }
    { Furniture {{ "FLOOR_STONE5" }               "STONE" 2 }      "Stone"             "Floors" }
    { Furniture {{ "FLOOR_CARPET1" }              "GOLD" 2 }       "Carpet"            "Floors" }
    { Furniture {{ "FLOOR_CARPET4" }              "GOLD" 2 }       "Carpet"            "Floors" }
    { DestroyLayers {FLOOR}                                    "Remove floor"      "Floors" }
  }

  "floors_dwarf"
  {
    { Furniture {{ "FLOOR_WOOD1" }                "WOOD" 2 }       "Wooden"            "Floors"
        "" "FLOORS" {} true BUILD_FLOOR}
    { Furniture {{ "FLOOR_WOOD2" }                "WOOD" 2 }       "Wooden"            "Floors"
        "" none {} true BUILD_FLOOR}
    { Furniture {{ "FLOOR_STONE2" }               "STONE" 2 }      "Stone"             "Floors" }
    { Furniture {{ "FLOOR_STONE3" }               "STONE" 2 }      "Stone"             "Floors" }
    { Furniture {{ "FLOOR_CARPET1" }              "GOLD" 2 }       "Carpet"            "Floors" }
    { Furniture {{ "FLOOR_CARPET4" }              "GOLD" 2 }       "Carpet"            "Floors" }
    { DestroyLayers {FLOOR}                                    "Remove floor"      "Floors" }
  }

  "storage"
  {
    { Zone STORAGE_RESOURCES                                   "Resources"         "Storage"
        "Only wood, iron, granite, and adamantium can be stored here." "STORAGE" {} true RESOURCE_STORAGE}

    { Zone STORAGE_EQUIPMENT                                   "Equipment"         "Storage"
        "All equipment for your minions can be stored here." none {} false EQUIPMENT_STORAGE }

    { Furniture {{ "TREASURE_CHEST" }             "WOOD" 5  }      "Treasure chest"    "Storage"
        "All your gold is stored here." }

    { Furniture {{ "ARMOR_RACK" }                "WOOD" 15  }     "Armor rack"      "Storage"
        "All your armor can be stored here." }

    { Furniture {{ "WEAPON_RACK" }                "WOOD" 15  }     "Weapon rack"      "Storage"
        "All your weapons can be stored here." }

    { Furniture {{ "BOW_RACK" }                "WOOD" 15  }        "Bow rack"      "Storage"
        "All your ranged weapons can be stored here." }

    { Furniture {{ "SCROLL_STORAGE"}              "WOOD" 15  }      "Scroll shelf"      "Storage"
        "All your scrolls can be stored here." }

    { Furniture {{ "POTION_STORAGE"}              "WOOD" 15  }      "Potion shelf"      "Storage"
        "All your potions can be stored here." }

    { Furniture {{ "JEWELLERY_STORAGE"}              "WOOD" 15  }   "Jewellery chest"      "Storage"
        "All your jewellery can be stored here." }

    { Furniture {{ "GRAVE" }                      "STONE" 5 }      "Grave"             "Storage"
        "All corpses are stored here."}
  }

  "automaton_storage"
  {
    { Furniture {{ "AUTOMATON_STORAGE" }                "WOOD" 15  }     "Automaton chest"   "Storage"
        "All your automaton parts can be stored here." }
  }

  "zones"
  {
    { Zone QUARTERS                                           "Quarters"        "Zones"
        "Designate separate quarters for chosen minions." "QUARTERS" {} true}

    { Zone LEISURE                                             "Leisure"           "Zones"
        "Designate leisure zone where minions will hang out when they have nothing to do."}

    { Zone GUARD1                                               "Guard area 1"        "Zones"
        "Designate an area that minions will actively guard."}

    { Zone GUARD2                                               "Guard area 2"        "Zones"
        "Designate an area that minions will actively guard."}

    { Zone GUARD3                                               "Guard area 3"        "Zones"
        "Designate an area that minions will actively guard."}
   }

Def LIBRARY(SUF1, SUF2)
  "library" + SUF2
  {
    { Furniture {{ "BOOKCASE_WOOD" + SUF1 }   "WOOD" 15 }                 "Wooden bookcase"   "Library"
        "Train your minions' magical powers here." "BOOKCASES"     {TechId "sorcery"} true BUILD_LIBRARY }

    { Furniture {{ "BOOKCASE_IRON" + SUF1 }   "IRON" 15 }                 "Iron bookcase"     "Library"
        "Train your minions' magical powers here." none          {TechId "advanced sorcery"} }

    { Furniture {{ "BOOKCASE_GOLD" + SUF1 }   "GOLD" 15 }                 "Golden bookcase"   "Library"
        "Train your minions' magical powers here." none           {TechId "master sorcery"}}
  }
End

  LIBRARY("", "")
  LIBRARY("_HUMAN", "_human")
  LIBRARY("_NECRO", "_necro")

  "beds"
  {
    { Furniture {{ "BED1" }       "WOOD" 12 }                      "Basic bed"         "Living"
        "Humanoid minions sleep here." "BEDS" {} true  BUILD_BED }

    { Furniture {{ "BED2" }       "IRON" 12 }                      "Fine bed"          "Living"
        "Humanoid minions sleep here." }

    { Furniture {{ "BED3" }       "GOLD" 12 }                      "Luxurious bed"     "Living"
        "Humanoid minions sleep here."}
  }

  "dining table"
  {
    { Furniture {{ "DINING_TABLE" }"WOOD" 5 }                      "Dining table"      "Living"
        "A place to eat for humanoids" none {}}
    { Furniture {{ "HAYPILE" }     "WOOD" 5 }                      "Hay pile"          "Living"
        "A place to eat for non-humanoids" none {}}
  }

  "stable"
  {
    { Furniture {{ "STABLE" }     "WOOD" 5 }                      "Stable"             "Living"
      "An area for keeping horses and other mounts" none {}}
  }

  "coffins"
  {
    { Furniture {{ "COFFIN1" }    "WOOD" 15 }                      "Basic coffin"      "Living"
        "Undead creatures sleep here."}

    { Furniture {{ "COFFIN2" }    "STONE" 15 }                     "Fine coffin"       "Living"
        "Undead creatures sleep here."}

    { Furniture {{ "COFFIN3" }    "GOLD" 15 }                      "Luxurious coffin"  "Living"
        "Undead creatures sleep here."}
  }

  "pigsty"
  {
    { Furniture {{ "CHICKEN_COOP" }     "WOOD" 5 }                 "Chicken coop"      "Farming"
        "" none {TechId "chicken breeding"}}
    { Furniture {{ "PIGSTY" }     "WOOD" 5 }                       "Pigsty"            "Farming"
        "" none {TechId "pig breeding"}}
    { Furniture {{ "COW_PEN" }     "WOOD" 5 }                      "Cow pen"           "Farming"
        "" none {TechId "cow breeding"}}
    { Furniture {{ "ANIMAL_FENCE" } "WOOD" 1 }                     "Animal fence"      "Farming"
        "Require to keep farm animals from escaping." }
  }


  "training_zombies"
  {
    { Furniture {{ "TRAINING_WOOD_NECRO" } "WOOD" 12 }                   "Wooden dummy"      "Training room"
        "Train your minions' melee skills here." "TRAINING_DUMMIES" {} true  TRAINING_ROOM}
  }

  "training_dummies"
  {
    { Furniture {{ "TRAINING_WOOD" } "WOOD" 12 }                   "Wooden dummy"      "Training room"
        "Train your minions' melee skills here." "TRAINING_DUMMIES" {} true  TRAINING_ROOM}

    { Furniture {{ "TRAINING_IRON" } "IRON" 12 }                   "Iron dummy"        "Training room"
        "Train your minions' melee skills here."   none { TechId "iron working" } }

    { Furniture {{ "TRAINING_ADA" }  "ADA"  12 }                   "Adamantine dummy"  "Training room"
        "Train your minions' melee skills here."   none { TechId "iron working" }}
  }

  "training" inherit "training_dummies" append
  {
    { Furniture {{ "ARCHERY_RANGE" } "WOOD" 12 }                   "Archery target"    "Training room"
        "Train your minions' archery skills here." none { TechId "archery" }}
  }

Def TRAINING(SUF1, SUF2)
  "training" + SUF2
  {
    { Furniture {{ "TRAINING_WOOD" + SUF1 } "WOOD" 12 }                   "Wooden dummy"      "Training room"
        "Train your minions' melee skills here." "TRAINING_DUMMIES" {} true  TRAINING_ROOM}
    { Furniture {{ "TRAINING_IRON" + SUF1 } "IRON" 12 }                   "Iron dummy"        "Training room"
        "Train your minions' melee skills here."   none { TechId "iron working" } }
    { Furniture {{ "TRAINING_ADA" + SUF1 }  "ADA"  12 }                   "Adamantine dummy"  "Training room"
        "Train your minions' melee skills here."   none { TechId "iron working" }}
    { Furniture {{ "ARCHERY_RANGE" } "WOOD" 12 }                   "Archery target"    "Training room"
        "Train your minions' archery skills here." none { TechId "archery" }}
  }
End

TRAINING("_NECRO", "_necro")
TRAINING("_HUMAN", "_human")
TRAINING("_DWARF", "_dwarf")

  "crafting"
  {
    { Furniture {{ "WORKSHOP" }   "WOOD" 15 }                      "Workshop"          "Crafting"
        "Produces leather and wooden equipment." "WORKSHOPS" {} true  BUILD_WORKSHOP}

    { Furniture {{ "ENCHANTED_WORKSHOP" }   "WOOD" 15 }                      "Workshop"          "Crafting"
        "Produces improved leather and wooden equipment. Must be placed near an enchanted pool."}

    { Furniture {{ "FORGE"  }      "IRON" 20 }                      "Forge"             "Crafting"
        "Produces weapons and armor made of iron and other metals."    none { TechId "iron working" }}

    { Furniture {{ "LAVA_FORGE" }      "IRON" 20 }               "Magma forge"    "Crafting"
        "Produces improved weapons and armor. Must be placed next to lava."    none { TechId "iron working" }}
  }

  "laboratory"
  {
    { Furniture {{ "LABORATORY" } "STONE" 10 }                     "Laboratory"        "Crafting"
        "Produces magical potions."            none { TechId "alchemy" }}

    { Furniture {{ "ENCHANTED_LABORATORY" } "STONE" 10 }                     "Enchanted laboratory"        "Crafting"
        "Produces magical potions used to mutate your minions. Must be placed near an enchanted pool."
                    none { TechId "alchemy" }}
  }

  "embalming"
  {
    { Furniture {{ "LABORATORY" } "STONE" 10 }                     "Laboratory"        "Crafting"
        "Produces magical body balsams."            none { TechId "embalming" }}
  }

  "jeweller"
  {
    { Furniture {{ "JEWELLER" }   "WOOD" 12 }                      "Jeweller"          "Crafting"
        "Produces magical rings and amulets." none { TechId "jewellery" }}

    { Furniture {{ "LAVA_JEWELLER" }   "STONE" 12 }                      "Magma jeweller"          "Crafting"
        "Produces glyphs used to improve weapons and armor. Must be placed next to lava." none { TechId "jewellery" }}
  }
  "poetry"
  {
    { Furniture {{ "POETRY_TABLE" } "WOOD" 12 }                    "Poetry table"       "Crafting"
        "Allows writing poems."}
  }
  "distillery"
  {
    { Furniture {{ "DISTILLERY" }   "IRON" 30 }                    "Distillery"       "Crafting"
        "Allows making moonshine." none { TechId "distillation" }}
  }
  "morgue"
  {
    { Furniture {{ "MORGUE_TABLE" } "WOOD" 10 }                     "Morgue table"     "Crafting"
        "Produces animated bodies."                           "WORKSHOPS" { TechId "necromancy" } true }
  }
  "furnace"
  {
    { Furniture {{ "FURNACE" }      "STONE" 50 }                   "Furnace"             "Crafting"
        "Smelt and recycle unneeded items."   none { TechId "iron working" }}
  }
  "automatons"
  {
    { Furniture {{ "AUTOMATON_ENGINE_WOOD" } "WOOD" 50 }                "Wooden engine"   "Automaton engines"
        ""            none { TechId "automatons" }}
    { Furniture {{ "AUTOMATON_ENGINE_IRON" } "IRON" 50 }                "Iron engine"   "Automaton engines"
        ""            none { TechId "iron working" }}
    { Furniture {{ "AUTOMATON_ENGINE_ADA" } "ADA" 50 }                "Adamantine engine"   "Automaton engines"
        ""            none { TechId "iron working" }}
  }

  "prison"
  {
    { Furniture {{ "PRISON" }        "IRON" 15 }                   "Prison"            "Prison"
        "Required to capture enemies." "PRISON" {} true}

    { Furniture {{ "PRISON_BARS" }        "IRON" 5 }               "Prison bars"            "Prison"
        "Used to secure prison." }

    { Furniture {{ "PRISON_DOOR" }        "IRON" 30 }              "Prison door"            "Prison"
        "Used to secure prison." }

    { Furniture {{ "TORTURE_TABLE" } "IRON" 15 }                   "Torture table"     "Prison"
        "Can be used to torture prisoners. Free population slot required for torturing."}

    { Furniture {{ "GALLOWS" }       "WOOD"  20 }                  "Gallows"           "Prison"
        "For hanging prisoners."}

    { Furniture {{ "BEAST_CAGE" } "WOOD" 8 }                       "Beast cage"        "Prison"
        "Beasts sleep here."}
  }


  "orders"
  {
    { ClaimTile                                                "Claim tile"        "Orders"
        "Claim a dungeon tile as your own. Building anything on it has the same effect." }

    { UnclaimTile                                                "Unclaim tile"        "Orders"
        "Discard a tile in your dungeon, as well a any constructions it contains." }

    { Zone FETCH_ITEMS                                         "Fetch items"       "Orders"
        "Order imps to fetch items from locations outside the dungeon. This is a one-time order."}

    { Zone PERMANENT_FETCH_ITEMS                               "Fetch items persistently" "Orders"
        "Order imps to fetch items from locations outside the dungeon. This is a persistent order."}

    { Dispatch                                                 "Prioritize task"   "Orders"
        "Click on an existing task to give it a high priority." "PRIORITIZE_TASK" }

    { DestroyLayers {MIDDLE}                           "Remove construction" "Orders"
        "" "REMOVE_CONSTRUCTION" {} false REMOVE_CONSTRUCTION }

    { DestroyLayers {FLOOR}                           "Remove floor" "Orders"}

    { DestroyLayers {CEILING}                           "Remove wall installation" "Orders"
        "Remove torches, candelabra, paintings, etc."}

    { ForbidZone                                               "Forbid zone"      "Orders"
        "Mark tiles to keep minions from entering."}
  }

  "throne"
  {
    { Furniture { types = { "THRONE" } cost = "GOLD" 500 limit = 1} "Throne" "Installations" ""  none   {DungeonLevel 10} }
  }

  "throne_human"
    {
      { Furniture { types = { "THRONE_HUMAN" } cost = "GOLD" 500 limit = 1} "Throne" "Installations" ""  none   {DungeonLevel 10} }
    }

  "phylactery"
  {
    { Furniture { types = { "PHYLACTERY" } cost = "GOLD" 500} "Phylactery" "Installations"
        "Free your soul from your body."  none }
  }

  "demon_shrine"
  {
    { Furniture {{ "DEMON_SHRINE" } "GOLD" 30 }                    "Demon shrine"      "Installations"
        "Summon demons and other wicked spirits." none { TechId "demonology" }}
  }

  "angel_shrine"
  {
    { Furniture {{ "ANGEL_SHRINE" } "GOLD" 30 }                    "Angel shrine"      "Installations"
        "Summon angels and other kind spirits." none { TechId "worship" }}
  }

  "installations_no_heads"
  {
    { Furniture {{ "BARRICADE" }     "WOOD" 5 }                    "Barricade"         "Installations"
        "Blocks enemy movement, but projectiles and spells can pass over it." }

    { Furniture {{ "TORCH_N" "TORCH_E" "TORCH_S" "TORCH_W" }}          "Torch"             "Installations"
        "Place it on tiles next to a wall." "TORCH" {} false BUILD_TORCH}

    { Furniture {{ "CANDELABRUM_N" "CANDELABRUM_E" "CANDELABRUM_S" "CANDELABRUM_W" } "GOLD" 5 }
        "Candelabrum"             "Installations"       "Place it on tiles next to a wall." }

    { Furniture {{ "GROUND_TORCH" }  "WOOD" 10  }                  "Standing torch"    "Installations"
        "" none {} false BUILD_TORCH }

    { Furniture {{ "PAINTING_N" "PAINTING_E" "PAINTING_S" "PAINTING_W" }} "Painting canvas"   "Installations"
        "Place it on tiles next to a wall."}

    { Furniture {{ "KEEPER_BOARD" }  "WOOD" 15 }                   "Message board"     "Installations"
        "A board where you can leave a message for other players." }

    { Furniture {{ "FOUNTAIN" }      "STONE" 30 }                  "Fountain"          "Installations" }

    { Furniture {{ "WHIPPING_POST" } "WOOD"  20 }                  "Whipping post"     "Installations"
        "A place to whip your minions if they need a morale boost." }
  }

  "installations" inherit "installations_no_heads" append {
    { Furniture {{ "IMPALED_HEAD" }  "PRISONER_HEAD" 1 true}       "Prisoner head"     "Installations"
        "Impaled head of an executed prisoner. Aggravates enemies."}
  }
  "minion_statues"
  {
    { Furniture {{ "MINION_STATUE" }        "GOLD"   50  }                  "Golden statue"     "Installations" ""}
    { Furniture {{ "STONE_MINION_STATUE" }  "STONE"  250 }                  "Stone statue"      "Installations" ""}
  }
  "magical_installations"
  {
    { Furniture {{ "EYEBALL" }              "WOOD"   30 }                   "Eyeball"           "Installations"
        "Makes the area around it visible."}

    { Furniture {{ "PORTAL" }               "STONE"  60 }                   "Portal"            "Installations"
        "Opens a connection if another portal is present."}
  }
  "healing_totem"
  {
    { Furniture {{ "HEALING_TOTEM" }        "GOLD"   60 }                   "Healing totem"     "Installations"
        "Heals minions close by."}
#    { Furniture {{ "BLEEDING_TOTEM" }       "GOLD"   60 }                   "Bleeding totem"     "Installations"
#        "Causes enemies close by to bleed."}
  }

  "tutorial"
  {
    { Furniture {{ "TUTORIAL_ENTRANCE" } }                  "Tutorial Entrance"           "Installations"}
  }


  "traps"
  {
    { Furniture {{ "TERROR_TRAP" }         "WOOD" 20 }  "Terror trap"       "Traps"
        "Causes the trespasser to panic." none                  { TechId "traps" }}

    { Furniture {{ "POISON_GAS_TRAP" }     "WOOD" 20 }  "Gas trap"          "Traps"
        "Releases a cloud of poisonous gas." none               { TechId "traps" }}

    { Furniture {{ "ALARM_TRAP" }          "WOOD" 20 }  "Alarm trap"        "Traps"
        "Summons all minions" none                              { TechId "traps" }}

    { Furniture {{ "WEB_TRAP" }            "WOOD" 20 }  "Web trap"          "Traps"
        "Immobilises the trespasser for some time." none        { TechId "traps" }}

    { Furniture {{ "SURPRISE_TRAP" }       "WOOD" 20 }  "Surprise trap"     "Traps"
        "Teleports nearby minions to deal with the trespasser." none { TechId "traps" }}
    { Furniture {{ "FIRE_TRAP" }           "WOOD" 20 }  "Fire trap"         "Traps"
        "Causes a tower of flame to errupt under the trespasser." none{ TechId "traps" }}

    { Furniture {{ "BOULDER_TRAP" }        "STONE" 120 }"Boulder trap"      "Traps"
        "Causes a huge boulder to roll towards the enemy." none { TechId "traps" }}

    { Furniture {{ "BLAST_TRAP" }          "WOOD" 20 }  "Blast trap"        "Traps"
        "Causes an air blast to throw the enemy across a few tiles." none { TechId "traps" }}

    { Furniture {{ "GARGOYLE_TRAP" }       "STONE" 20 }  "Gargoyle"          "Traps"
        "Comes to life when an enemy comes near." none { TechId "traps" }}
  }

  "gnome_traps"
  {
    { Furniture {{ "TRAP_TRIGGER" }        "WOOD" 20 }  "Trap trigger"     "Traps"
        "Triggers all other traps around it." none                  { TechId "advanced traps" }}
    { Furniture {{ "DESTROY_WALLS_TRAP" }  "WOOD" 20 }  "Crumble trap"     "Traps"
        "All walls up to two tiles away are destroyed." none        { TechId "advanced traps" }}
  }

