NAME

AddressV - 3D API V texture addressing mode

USAGE

AddressV[i] = int(mode)

VALID ENUMERANTS

mode: Repeat, Wrap, Clamp, ClampToEdge, ClampToBorder, Border, MirroredRepeat, Mirror, MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce

DESCRIPTION

Set the Direct3D V texture wrapping mode. See the D3DSAMP_ADDRESSV sampler state description for DirectX 9.

The standard reset callback sets the AddressV[i] state to int(Wrap).

OPENGL FUNCTIONALITY REQUIREMENTS

Not applicable.

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

AddressU, AddressW