/****************************************************************************
**
** Copyright (C) 1992-2004 Trolltech AS. All rights reserved.
**
** This file is part of the core module of the Qt Toolkit.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about Qt Commercial License Agreements.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/

#include "qobject.h"
#include "qobject_p.h"

#include "qabstracteventdispatcher.h"
#include "qcoreapplication.h"
#include "qcorevariant.h"
#include "qmetaobject.h"
#include <qregexp.h>
#include <qthread.h>
#include <private/qthread_p.h>
#include <qdebug.h>
#include <qhash.h>
#include <qreadwritelock.h>

#include <new>

#include <ctype.h>
#include <limits.h>

#define d d_func()
#define q q_func()


static const int GUARDED_SIGNAL = INT_MIN;
static int DIRECT_CONNECTION_ONLY = 0;


static int *queuedConnectionTypes(const char *signal)
{
    int *types = 0;
    const char *s = signal;
    while (*s++ != '(') {}
    int nargs = 0;
    const char *e = s;
    while (*e != ')') {
        ++e;
        if (*e == ')' || *e == ',')
            ++nargs;
    }

    types = (int *) qMalloc((nargs+1)*sizeof(int));
    types[nargs] = 0;
    for (int n = 0; n < nargs; ++n) {
        e = s;
        while (*s != ',' && *s != ')')
            ++s;
        QByteArray type(e, s-e);
        ++s;

        if (type.endsWith('*')) {
            types[n] = QMetaType::type("void*");
        } else {
            types[n] = QMetaType::type(type);
        }
        if (!types[n]) {
            qWarning("QObject::connect: Cannot queue arguments of type '%s'", type.data());
            qFree(types);
            return 0;
        }
    }
    return types;
}

struct QConnection {
    QObject *sender;
    int signal;
    union {
        QObject *receiver;
        QObject **guarded;
    };
    int member;
    int type; // 0 == auto, 1 == direct, 2 == queued
    int *types;
};

class QConnectionList
{
public:
    inline QConnectionList()
        : invariant(0)
    { }

    QReadWriteLock lock;

    // if zero, we can reuse "free" slots, otherwise we always
    // append... used in QMetaObject::activate()
    QAtomic invariant;

    typedef QMultiHash<const QObject *, int> Hash;
    Hash sendersHash, receiversHash;
    QList<int> unusedConnections;
    typedef QList<QConnection> List;
    List connections;

    void remove(QObject *object);

    void addConnection(QObject *sender, int signal,
                       QObject *receiver, int member,
                       int type = 0, int *types = 0);
    bool removeConnection(QObject *sender, int signal,
                          QObject *receiver, int member);
};

Q_GLOBAL_STATIC(QConnectionList, connectionList)

/*! \internal

    Removes \a object from the connection list completely, i.e. all
    connections containing \a object are removed.
*/
void QConnectionList::remove(QObject *object)
{
    for (int i = 0; i < 2; ++i) {
        Hash &hash1 = i == 0 ? sendersHash : receiversHash;
        Hash &hash2 = i == 0 ? receiversHash : sendersHash;

        Hash::iterator it = hash1.find(object);
        const Hash::iterator end = hash1.end();
        while (it != end && it.key() == object) {
            const int at = it.value();
            QConnection &c = connections[at];
            if (c.sender) {
                if (c.signal == GUARDED_SIGNAL)
                    *c.guarded = 0;
                if (c.types && c.types != &DIRECT_CONNECTION_ONLY) {
                    qFree(c.types);
                    c.types = 0;
                }
                it = hash1.erase(it);

                const QObject * const partner = i == 0 ? c.receiver : c.sender;
                Hash::iterator x = hash2.find(partner);
                const Hash::iterator xend = hash2.end();
                while (x != xend && x.key() == partner) {
                    if (x.value() == at) {
                        x = hash2.erase(x);
                        break;
                    } else {
                        ++x;
                    }
                }

                memset(&c, 0, sizeof(c));
                Q_ASSERT(!unusedConnections.contains(at));
                unusedConnections.prepend(at);
            } else {
                ++it;
            }
        }
    }
}

/*! \internal
    Adds the specified connection.
*/
void QConnectionList::addConnection(QObject *sender, int signal,
                                    QObject *receiver, int member,
                                    int type, int *types)
{
    QConnection c = { sender, signal, {receiver}, member, type, types };
    int at;
    if (unusedConnections.isEmpty() || invariant != 0) {
        // append new connection
        at = connections.size();
        connections << c;
    } else {
        // reuse an unused connection
        at = unusedConnections.takeFirst();
        connections[at] = c;
    }
    sendersHash.insert(sender, at);
    receiversHash.insert(receiver, at);
}

/*! \internal

    Removes the specified connection.  See QObject::disconnect() for
    more information about valid arguments.
 */
bool QConnectionList::removeConnection(QObject *sender, int signal,
                                       QObject *receiver, int member)
{
    bool success = false;
    Hash::iterator it = sendersHash.find(sender);
    while (it != sendersHash.end() && it.key() == sender) {
        const int at = it.value();
        QConnection &c = connections[at];
        if (c.receiver
            && ((signal == GUARDED_SIGNAL && c.signal == signal)
                || (signal < 0 || signal == c.signal))
            && (receiver == 0
                || (c.receiver == receiver && (member < 0 || member == c.member)))) {
            if (c.signal == GUARDED_SIGNAL)
                *c.guarded = 0;
            if (c.types && c.types != &DIRECT_CONNECTION_ONLY) {
                qFree(c.types);
                c.types = 0;
            }
            it = sendersHash.erase(it);

            Hash::iterator x = receiversHash.find(c.receiver);
            const Hash::iterator xend = receiversHash.end();
            while (x != xend && x.key() == c.receiver) {
                if (x.value() == at) {
                    x = receiversHash.erase(x);
                    break;
                } else {
                    ++x;
                }
            }

            memset(&c, 0, sizeof(c));
            unusedConnections << at;
            success = true;
        } else {
            ++it;
        }
    }
    return success;
}


QObjectPrivate::QObjectPrivate(int version)
    : thread(0), currentSender(0)
{
    if (version != QObjectPrivateVersion)
        qFatal("Cannot mix incompatible Qt libraries");

    // QObjectData initialization
    q_ptr = 0;
    parent = 0;                                 // no parent yet. It is set by setParent()
    isWidget = false;                           // assume not a widget object
    pendTimer = false;                          // no timers yet
    blockSig = false;                           // not blocking signals
    wasDeleted = false;                         // double-delete catcher
    postedEvents = 0;
#ifdef QT_COMPAT
    postedChildInsertedEvents = 0;
#endif
}

QObjectPrivate::~QObjectPrivate()
{
#ifndef QT_NO_USERDATA
    while (!userData.isEmpty())
        delete userData.takeFirst();
#endif
}

class ConnectionObject : public QObject
{
    Q_DECLARE_PRIVATE(QObject)
public:
    bool isSender(const QObject *receiver, const char *signal) const;
    QList<QObject*> receiverList(const char *signal) const;
    QList<QObject*> senders() const;
};

bool QObjectPrivate::isSender(const QObject *receiver, const char *signal) const
{
    int signal_index = q->metaObject()->indexOfSignal(signal);
    if (signal_index < 0)
        return false;
    QConnectionList *list = ::connectionList();
    QReadWriteLockLocker locker(&list->lock, QReadWriteLock::ReadAccess);
    QConnectionList::Hash::const_iterator it = list->sendersHash.find(q);
    while (it != list->sendersHash.end() && it.key() == q) {
        const QConnection &c = list->connections.at(it.value());
        if (c.signal == signal_index && c.receiver == receiver)
            return true;
        ++it;
    }
    return false;
}

QObjectList QObjectPrivate::receiverList(const char *signal) const
{
    QObjectList receivers;
    int signal_index = q->metaObject()->indexOfSignal(signal);
    if (signal_index < 0)
        return receivers;
    QConnectionList *list = ::connectionList();
    QReadWriteLockLocker locker(&list->lock, QReadWriteLock::ReadAccess);
    QConnectionList::Hash::const_iterator it = list->sendersHash.find(q);
    while (it != list->sendersHash.end() && it.key() == q) {
        const QConnection &c = list->connections.at(it.value());
        if (c.signal == signal_index)
            receivers << c.receiver;
        ++it;
    }
    return receivers;
}

QObjectList QObjectPrivate::senderList() const
{
    QObjectList senders;
    QConnectionList *list = ::connectionList();
    QReadWriteLockLocker locker(&list->lock, QReadWriteLock::ReadAccess);
    QConnectionList::Hash::const_iterator it = list->receiversHash.find(q);
    while (it != list->receiversHash.end() && it.key() == q) {
        const QConnection &c = list->connections.at(it.value());
        senders << c.sender;
    }
    return senders;
}


/*!\internal
 */
void QMetaObject::addGuard(QObject **ptr)
{
    if (!*ptr)
        return;
    QConnectionList *list = ::connectionList();
    if (!list) {
        *ptr = 0;
        return;
    }
    QReadWriteLockLocker locker(&list->lock, QReadWriteLock::WriteAccess);
    list->addConnection(*ptr, GUARDED_SIGNAL, reinterpret_cast<QObject*>(ptr), 0);
}

/*!\internal
 */
void QMetaObject::removeGuard(QObject **ptr)
{
    if (!*ptr)
        return;
    QConnectionList *list = ::connectionList();
    if (!list)
        return;
    QReadWriteLockLocker locker(&list->lock, QReadWriteLock::WriteAccess);
    list->removeConnection(*ptr, GUARDED_SIGNAL, reinterpret_cast<QObject*>(ptr), 0);
}

/*!\internal
 */
void QMetaObject::changeGuard(QObject **ptr, QObject *o)
{
    QConnectionList *list = ::connectionList();
    if (!list) {
        *ptr = 0;
        return;
    }
    QReadWriteLockLocker locker(&list->lock, QReadWriteLock::WriteAccess);
    if (*ptr)
        list->removeConnection(*ptr, GUARDED_SIGNAL, reinterpret_cast<QObject*>(ptr), 0);
    *ptr = o;
    if (*ptr)
        list->addConnection(*ptr, GUARDED_SIGNAL, reinterpret_cast<QObject*>(ptr), 0);
}

/*! \internal
 */
QMetaCallEvent::QMetaCallEvent(int id, int nargs, int *types, void **args)
    :QEvent(MetaCall), id_(id), nargs_(nargs), types_(types), args_(args)
{ }

/*! \internal
 */
QMetaCallEvent::~QMetaCallEvent()
{
    for (int i = 0; i < nargs_; ++i) {
        if (types_[i] && args_[i])
            QMetaType::destroy(types_[i], args_[i]);
    }
    if (types_) qFree(types_);
    if (args_) qFree(args_);
}

/*!
    \class QObject
    \brief The QObject class is the base class of all Qt objects.

    \ingroup objectmodel
    \mainclass
    \reentrant

    QObject is the heart of the \link object.html Qt object model.
    \endlink The central feature in this model is a very powerful
    mechanism for seamless object communication called \link
    signalsandslots.html signals and slots \endlink. You can
    connect a signal to a slot with connect() and destroy the
    connection with disconnect(). To avoid never ending notification
    loops you can temporarily block signals with blockSignals(). The
    protected functions connectNotify() and disconnectNotify() make it
    possible to track connections.

    QObjects organize themselves in object trees. When you create a
    QObject with another object as parent, the object will
    automatically add itself to the parent's children() list. The
    parent takes ownership of the object i.e. it will automatically
    delete its children in its destructor. You can look for an object
    by name and optionally type using findChild() or findChildren(),
    and get the list of tree roots using objectTrees().

    Every object has an objectName() and can report its className()
    and whether it inherits() another class in the QObject inheritance
    hierarchy.

    When an object is deleted, it emits a destroyed() signal. You can
    catch this signal to avoid dangling references to QObjects. The
    QPointer class provides an elegant way to use this feature.

    QObjects can receive events through event() and filter the events
    of other objects. See installEventFilter() and eventFilter() for
    details. A convenience handler, childEvent(), can be reimplemented
    to catch child events.

    Last but not least, QObject provides the basic timer support in
    Qt; see QTimer for high-level support for timers.

    Notice that the Q_OBJECT macro is mandatory for any object that
    implements signals, slots or properties. You also need to run the
    \link moc.html moc program (Meta Object Compiler) \endlink on the
    source file. We strongly recommend the use of this macro in \e all
    subclasses of QObject regardless of whether or not they actually
    use signals, slots and properties, since failure to do so may lead
    certain functions to exhibit undefined behavior.

    All Qt widgets inherit QObject. The convenience function
    isWidgetType() returns whether an object is actually a widget. It
    is much faster than inherits("QWidget").

    Some QObject functions, e.g. children(), objectTrees() and
    findChildren() return a QObjectList. A QObjectList is a QList of
    QObjects.
*/

/*!
    \fn bool QObject::isAncestorOf(const QObject *child) const

    Returns true if this object is an parent, (or grandparent and so
    on to any level), of the given \a child; otherwise returns false.
*/

//
// Remove white space from SIGNAL and SLOT names.
// Internal for QObject::connect() and QObject::disconnect()
//

static inline bool isIdentChar(char x)
{                                                // Avoid bug in isalnum
    return x == '_' || (x >= '0' && x <= '9') ||
         (x >= 'a' && x <= 'z') || (x >= 'A' && x <= 'Z');
}

static inline bool isSpace(char x)
{
#if defined(Q_CC_BOR)
  /*
    Borland C++ 4.5 has a weird isspace() bug.
    isspace() usually works, but not here.
    This implementation is sufficient for our internal use: rmWS()
  */
    return (uchar) x <= 32;
#else
    return isspace((uchar) x);
#endif
}

// Event functions, implemented in qapplication_xxx.cpp
/*!
    \relates QObject

    Returns a pointer to the object named \a name that inherits \a
    type and with a given \a parent.

    Returns 0 if there is no such child.

    \code
        QQLineEdit *e = static_cast<QLineEdit *>(qt_find_obj_child(myWidget, "QLineEdit", "my line edit"));
        if (e)
            e->setText("another string");
    \endcode
*/

void *qt_find_obj_child(QObject *parent, const char *type, const QString &name)
{
    QObjectList list = parent->children();
    if (list.size() == 0) return 0;
    for (int i = 0; i < list.size(); ++i) {
        QObject *obj = list.at(i);
        if (name == obj->objectName() && obj->inherits(type))
            return obj;
    }
    return 0;
}


/*****************************************************************************
  QObject member functions
 *****************************************************************************/

/*!
    Constructs an object with parent object \a parent.

    The parent of an object may be viewed as the object's owner. For
    instance, a \link QDialog dialog box\endlink is the parent of the
    "OK" and "Cancel" buttons it contains.

    The destructor of a parent object destroys all child objects.

    Setting \a parent to 0 constructs an object with no parent. If the
    object is a widget, it will become a top-level window.

    \sa parent(), findChild(), findChildren()
*/

QObject::QObject(QObject *parent)
    : d_ptr(new QObjectPrivate)
{
    d_ptr->q_ptr = this;
    if (parent) {
        d->thread = parent->d->thread;
    } else {
        QThreadData *data = QThreadData::current();
        d->thread = data ? data->id : 0;
    }
    setParent(parent);
}

#ifdef QT_COMPAT
/*!
    \overload
    \obsolete

    Creates a new QObject with the given \a parent and object \a name.
 */
QObject::QObject(QObject *parent, const char *name)
    : d_ptr(new QObjectPrivate)
{
    d_ptr->q_ptr = this;
    if (parent) {
        d->thread = parent->d->thread;
    } else {
        QThreadData *data = QThreadData::current();
        d->thread = data ? data->id : 0;
    }
    setParent(parent);
    setObjectName(QString::fromAscii(name));
}
#endif

/*! \internal
 */
QObject::QObject(QObjectPrivate &dd, QObject *parent)
    : d_ptr(&dd)
{
    d_ptr->q_ptr = this;
    if (d->isWidget) {
        d->thread = 0;
        if (parent) {
            d->parent = parent;
            d->parent->d->children.append(this);
        }
        // no events sent here, this is done at the end of the QWidget constructor
    } else {
        if (parent) {
            d->thread = parent->d->thread;
        } else {
            QThreadData *data = QThreadData::current();
            d->thread = data ? data->id : 0;
        }
        setParent(parent);
    }
}

/*!
    Destroys the object, deleting all its child objects.

    All signals to and from the object are automatically disconnected.

    \warning All child objects are deleted. If any of these objects
    are on the stack or global, sooner or later your program will
    crash. We do not recommend holding pointers to child objects from
    outside the parent. If you still do, the QObject::destroyed()
    signal gives you an opportunity to detect when an object is
    destroyed.

    \warning Deleting a QObject while pending events are waiting to be
    delivered can cause a crash.  You must not delete the QObject
    directly from a thread that is not the GUI thread.  Use the
    QObject::deleteLater() method instead, which will cause the event
    loop to delete the object after all pending events have been
    delivered to the object.
*/

QObject::~QObject()
{
    if (d->wasDeleted) {
#if defined(QT_DEBUG)
        qWarning("Double QObject deletion detected");
#endif
        return;
    }
    d->wasDeleted = true;

    d->blockSig = 0; // unblock signals so we always emit destroyed()
    emit destroyed(this);

    QConnectionList *list = ::connectionList();
    if (list) {
        QReadWriteLockLocker locker(&list->lock, QReadWriteLock::WriteAccess);
        list->remove(this);
    }

    if (d->pendTimer) {
        // have pending timers
        QThread *thr = thread();
        if (thr || d->thread == 0) {
            // don't unregister timers in the wrong thread
            QAbstractEventDispatcher *eventDispatcher = QAbstractEventDispatcher::instance(thr);
            if (eventDispatcher)
                eventDispatcher->unregisterTimers(this);
        }
    }

    d->eventFilters.clear();

    while (!d->children.isEmpty())                        // delete children objects
        delete d->children.takeFirst();

    QCoreApplication::removePostedEvents(this);

    if (d->parent)                                // remove it from parent object
        setParent_helper(0);

    delete d;
    d_ptr = 0;
}


/*!
    \fn QMetaObject *QObject::metaObject() const

    Returns a pointer to the meta object of this object.

    A meta object contains information about a class that inherits
    QObject, e.g. class name, superclass name, properties, signals and
    slots. Every class that contains the Q_OBJECT macro will also have
    a meta object.

    The meta object information is required by the signal/slot
    connection mechanism and the property system. The functions isA()
    and inherits() also make use of the meta object.
*/


/*! \fn Type *qt_cast<Type *>(QObject *o)

  \relates QObject

  Returns the object \a o cast to Type if the object is of type Type,
  otherwise returns 0.
*/


/*!
    \fn bool QObject::inherits(const char *clname) const

    Returns true if this object is an instance of a class that
    inherits \a clname or a QObject subclass that inherits classname,
    otherwise returns false.

    A class is considered to inherit itself.

    Consider using qt_cast<Type *>(object) instead. The method is both
    faster and safer.

    Example:
    \code
        QTimer *t = new QTimer;         // QTimer inherits QObject
        t->inherits("QTimer");        // returns true
        t->inherits("QObject");       // returns true
        t->inherits("QButton");       // returns false

        // QScrollBar inherits QWidget and QRangeControl
        QScrollBar *s = new QScrollBar(0);
        s->inherits("QWidget");       // returns true
        s->inherits("QRangeControl"); // returns true
    \endcode

    (\l QRangeControl is not a QObject.)

    \sa isA(), metaObject(), qt_cast
*/

/*!
    \property QObject::objectName

    \brief the name of this object

    You can find an object by name (and type) using findChild(). You can
    find a set of objects with findChildren().

    \code
        qDebug("MyClass::setPrecision(): (%s) invalid precision %f",
                objectName().local8Bit(), newPrecision);
    \endcode

    \sa className()
*/

QString QObject::objectName() const
{
    return d->objectName;
}

/*
    Sets the object's name to \a name.
*/
void QObject::setObjectName(const QString &name)
{
    d->objectName = name;
}


#ifdef QT_COMPAT
/*! \internal
    QObject::child is compat but needs to call itself recursively,
    that's why we need this helper.
*/
static QObject *qChildHelper(const char *objName, const char *inheritsClass,
                             bool recursiveSearch, const QObjectList &children)
{
    if (children.isEmpty())
        return 0;

    bool onlyWidgets = (inheritsClass && qstrcmp(inheritsClass, "QWidget") == 0);
    const QLatin1String oName(objName);
    for (int i = 0; i < children.size(); ++i) {
        QObject *obj = children.at(i);
        if (onlyWidgets) {
            if (obj->isWidgetType() && (!objName || obj->objectName() == oName))
                return obj;
        } else if ((!inheritsClass || obj->inherits(inheritsClass))
                   && (!objName || obj->objectName() == oName))
            return obj;
        if (recursiveSearch && (obj = qChildHelper(objName, inheritsClass,
                                                   recursiveSearch, obj->children())))
            return obj;
    }
    return 0;
}


/*!
    \internal

    Searches the children and optionally grandchildren of this object,
    and returns a child that is called \a objName that inherits \a
    inheritsClass. If \a inheritsClass is 0 (the default), any class
    matches.

    If \a recursiveSearch is true (the default), child() performs a
    depth-first search of the object's children.

    If there is no such object, this function returns 0. If there are
    more than one, the first one found is retured; if you need all of
    them, use queryList().
*/
QObject* QObject::child(const char *objName, const char *inheritsClass,
                         bool recursiveSearch) const
{
    return qChildHelper(objName, inheritsClass, recursiveSearch, d->children);
}
#endif

/*!
    \fn bool QObject::isWidgetType() const

    Returns true if the object is a widget; otherwise returns false.

    Calling this function is equivalent to calling
    inherits("QWidget"), except that it is much faster.
*/


/*!
    This virtual function receives events to an object and should
    return true if the event \a e was recognized and processed.

    The event() function can be reimplemented to customize the
    behavior of an object.

    \sa installEventFilter(), timerEvent(), QApplication::sendEvent(),
    QApplication::postEvent(), QWidget::event()
*/

bool QObject::event(QEvent *e)
{
    switch (e->type()) {
    case QEvent::Timer:
        timerEvent((QTimerEvent*)e);
        break;

    case QEvent::ChildAdded:
    case QEvent::ChildPolished:
#ifdef QT_COMPAT
    case QEvent::ChildInserted:
#endif
    case QEvent::ChildRemoved:
        childEvent((QChildEvent*)e);
        break;

    case QEvent::DeferredDelete:
        delete this;
        break;

    case QEvent::MetaCall: {
        QMetaCallEvent *mce = static_cast<QMetaCallEvent*>(e);
        // #### should set current sender to 0 and reset after metacall.
        // Problem is a delete this in the slot making this difficult.
        qt_metacall(QMetaObject::InvokeMetaMember, mce->id(), mce->args());
        break;
    }

    default:
        if (e->type() >= QEvent::User) {
            customEvent(e);
            break;
        }
        return false;
    }
    return true;
}

/*!
    \fn void QObject::timerEvent(QTimerEvent *event)

    This event handler can be reimplemented in a subclass to receive
    timer events for the object.

    QTimer provides a higher-level interface to the timer
    functionality, and also more general information about timers. The
    timer event is passed in the \a event parameter.

    \sa startTimer(), killTimer(), event()
*/

void QObject::timerEvent(QTimerEvent *)
{
}


/*!
    \fn void QObject::childEvent(QChildEvent *event)

    This event handler can be reimplemented in a subclass to receive
    child events. The event is passed in the \a event parameter.

    \c QEvent::ChildAdded and \c QEvent::ChildRemoved events are sent
    to objects when children are added or removed. In both cases you
    can only rely on the child being a QObject, or if isWidgetType()
    returns true, a QWidget. (This is because, in the \c ChildAdded
    case, the child is not yet fully constructed, and in the \c
    ChildRemoved case it might have been destructed already).

    \c QEvent::ChildPolished events are sent to widgets when children
    are polished, or when polished children are added. If you receive
    a child polished event, the child's construction is usually
    completed.

    For every child widget you receive one \c ChildAdded event, zero
    or more \c ChildPolished events, and one \c ChildRemoved event.

    The polished event is omitted if a child is removed immediately
    after it is added. If a child is polished several times during
    construction and destruction, you may receive several child
    polished events for the same child, each time with a different
    virtual table.

    \sa event(), QChildEvent
*/

void QObject::childEvent(QChildEvent *)
{
}


/*!
    \fn void QObject::customEvent(QEvent *event)

    This event handler can be reimplemented in a subclass to receive
    custom events. Custom events are user-defined events with a type
    value at least as large as the \c User item of the \l QEvent::Type
    enum, and is typically a QEvent subclass.
    The event is passed in the \a event parameter.

    \sa event(), QEvent
*/
void QObject::customEvent(QEvent *)
{
}



/*!
    Filters events if this object has been installed as an event
    filter for the \a watched object.

    In your reimplementation of this function, if you want to filter
    the event \a e, out, i.e. stop it being handled further, return
    true; otherwise return false.

    Example:
    \code
    class MyMainWindow : public QMainWindow
    {
    public:
        MyMainWindow(QWidget *parent = 0, const char *name = 0);

    protected:
        bool eventFilter(QObject *obj, QEvent *ev);

    private:
        QTextEdit *textEdit;
    };

    MyMainWindow::MyMainWindow(QWidget *parent, const char *name)
        : QMainWindow(parent, name)
    {
        textEdit = new QTextEdit(this);
        setCentralWidget(textEdit);
        textEdit->installEventFilter(this);
    }

    bool MyMainWindow::eventFilter(QObject *obj, QEvent *ev)
    {
        if (obj == textEdit) {
            if (e->type() == QEvent::KeyPress) {
                qDebug("Ate key press %d", k->key());
                return true;
            } else {
                return false;
            }
        } else {
            // pass the event on to the parent class
            return QMainWindow::eventFilter(obj, ev);
        }
    }
    \endcode

    Notice in the example above that unhandled events are passed to
    the base class's eventFilter() function, since the base class
    might have reimplemented eventFilter() for its own internal
    purposes.

    \warning If you delete the receiver object in this function, be
    sure to return true. Otherwise, Qt will forward the event to the
    deleted object and the program might crash.

    \sa installEventFilter()
*/

bool QObject::eventFilter(QObject * /* watched */, QEvent * /* e */)
{
    return false;
}

/*!
    \fn bool QObject::signalsBlocked() const

    Returns true if signals are blocked; otherwise returns false.

    Signals are not blocked by default.

    \sa blockSignals()
*/

/*!
    Blocks signals if \a block is true, or unblocks signals if \a
    block is false.

    Emitted signals disappear into hyperspace if signals are blocked.
    Note that the destroyed() signals will be emitted even if the signals
    for this object have been blocked.
*/

bool QObject::blockSignals(bool block)
{
    bool previous = d->blockSig;
    d->blockSig = block;
    return previous;
}

/*!
 */
QThread *QObject::thread() const
{ return QThreadPrivate::threadForId(d->thread); }

//
// The timer flag hasTimer is set when startTimer is called.
// It is not reset when killing the timer because more than
// one timer might be active.
//

/*!
    Starts a timer and returns a timer identifier, or returns zero if
    it could not start a timer.

    A timer event will occur every \a interval milliseconds until
    killTimer() is called. If \a interval is 0, then the timer event
    occurs once every time there are no more window system events to
    process.

    The virtual timerEvent() function is called with the QTimerEvent
    event parameter class when a timer event occurs. Reimplement this
    function to get timer events.

    If multiple timers are running, the QTimerEvent::timerId() can be
    used to find out which timer was activated.

    Example:
    \code
    class MyObject : public QObject
    {
        Q_OBJECT
    public:
        MyObject(QObject *parent = 0, const char *name = 0);

    protected:
        void timerEvent(QTimerEvent *);
    };

    MyObject::MyObject(QObject *parent, const char *name)
        : QObject(parent, name)
    {
        startTimer(50);    // 50-millisecond timer
        startTimer(1000);  // 1-second timer
        startTimer(60000); // 1-minute timer
    }

    void MyObject::timerEvent(QTimerEvent *e)
    {
        qDebug("timer event, id %d", e->timerId());
    }
    \endcode

    There is practically no upper limit for the interval value (more
    than one year is possible). Note that QTimer's accuracy depends on
    the underlying operating system and hardware. Most platforms
    support an accuracy of 20ms; some provide more. If Qt is unable to
    deliver the requested number of timer clicks, it will silently
    discard some.

    The QTimer class provides a high-level programming interface with
    one-shot timers and timer signals instead of events.

    \sa timerEvent(), killTimer()
*/

int QObject::startTimer(int interval)
{
    QThread *thr = thread();
    if (!thr && d->thread != 0) {
        qWarning("QTimer can only be used with a valid thread");
        return 0;
    }

    d->pendTimer = true;                                // set timer flag
    QAbstractEventDispatcher *eventDispatcher = QAbstractEventDispatcher::instance(thr);
    if (!eventDispatcher) {
        qWarning("QTimer can only be used with threads started with QThread");
        return 0;
    }
    return eventDispatcher->registerTimer(interval, this);
}

/*!
    Kills the timer with timer identifier, \a id.

    The timer identifier is returned by startTimer() when a timer
    event is started.

    \sa timerEvent(), startTimer()
*/

void QObject::killTimer(int id)
{
    QThread *thr = thread();
    if (!thr && d->thread != 0) {
        qWarning("QTimer can only be used with a valid thread");
        return;
    }

    QAbstractEventDispatcher *eventDispatcher = QAbstractEventDispatcher::instance(thread());
    if (!eventDispatcher) {
        qWarning("QTimer can only be used with threads started with QThread");
    } else {
        eventDispatcher->unregisterTimer(id);
    }
}


/*!
    \fn QObject *QObject::parent() const

    Returns a pointer to the parent object.

    \sa children()
*/

/*! \fn const QObjectList &QObject::children() const

    Returns a list of child objects, or 0 if this object has no
    children.

    The QObjectList class is defined in the \c qobjectlist.h header
    file.

    The first child added is the \link QList::first() first\endlink
    object in the list and the last child added is the \link
    QList::last() last\endlink object in the list, i.e. new
    children are appended at the end.

    Note that the list order changes when QWidget children are \link
    QWidget::raise() raised\endlink or \link QWidget::lower()
    lowered.\endlink A widget that is raised becomes the last object
    in the list, and a widget that is lowered becomes the first object
    in the list.

    \sa findChild(), findChildren(), parent(), setParent()
*/


#ifdef QT_COMPAT
static void objSearch(QObjectList &result,
                       const QObjectList &list,
                       const char  *inheritsClass,
                       bool onlyWidgets,
                       const char  *objName,
                       QRegExp           *rx,
                       bool            recurse)
{
    for (int i = 0; i < list.size(); ++i) {
        QObject *obj = list.at(i);
        bool ok = true;
        if (onlyWidgets)
            ok = obj->isWidgetType();
        else if (inheritsClass && !obj->inherits(inheritsClass))
            ok = false;
        if (ok) {
            if (objName)
                ok = (obj->objectName() == QLatin1String(objName));
#ifndef QT_NO_REGEXP
            else if (rx)
                ok = (rx->indexIn(obj->objectName()) != -1);
#endif
        }
        if (ok)                                // match!
            result.append(obj);
        if (recurse) {
            QObjectList clist = obj->children();
            if (!clist.isEmpty())
                objSearch(result, clist, inheritsClass,
                           onlyWidgets, objName, rx, recurse);
        }
    }
}

/*!
    \internal

    Searches the children and optionally grandchildren of this object,
    and returns a list of those objects that are named or that match
    \a objName and inherit \a inheritsClass. If \a inheritsClass is 0
    (the default), all classes match. If \a objName is 0 (the
    default), all object names match.

    If \a regexpMatch is true (the default), \a objName is a regular
    expression that the objects's names must match. The syntax is that
    of a QRegExp. If \a regexpMatch is false, \a objName is a string
    and object names must match it exactly.

    Note that \a inheritsClass uses single inheritance from QObject,
    the way inherits() does. According to inherits(), QWidget
    inherits QObject but not QPaintDevice. This does not quite match
    reality, but is the best that can be done on the wide variety of
    compilers Qt supports.

    Finally, if \a recursiveSearch is true (the default), queryList()
    searches \e{n}th-generation as well as first-generation children.

    If all this seems a bit complex for your needs, the simpler
    child() function may be what you want.

    This somewhat contrived example disables all the buttons in this
    window:
    \code
    QObjectList *l = topLevelWidget()->queryList("QButton");
    QObjectListIterator it(*l); // iterate over the buttons
    QObject *obj;

    while ((obj = it.current()) != 0) {
        // for each found object...
        ++it;
        ((QButton*)obj)->setEnabled(false);
    }
    delete l; // delete the list, not the objects
    \endcode

    The QObjectList class is defined in the \c qobjectlist.h header
    file.

    \warning Delete the list as soon you have finished using it. The
    list contains pointers that may become invalid at almost any time
    without notice (as soon as the user closes a window you may have
    dangling pointers, for example).

    \sa child() children(), parent(), inherits(), objectName(), QRegExp
*/

QObjectList QObject::queryList(const char *inheritsClass,
                                const char *objName,
                                bool regexpMatch,
                                bool recursiveSearch) const
{
    QObjectList list;
    bool onlyWidgets = (inheritsClass && qstrcmp(inheritsClass, "QWidget") == 0);
#ifndef QT_NO_REGEXP
    if (regexpMatch && objName) {                // regexp matching
        QRegExp rx(QString::fromLatin1(objName));
        objSearch(list, d->children, inheritsClass, onlyWidgets, 0, &rx, recursiveSearch);
    } else
#endif
    {
        objSearch(list, d->children, inheritsClass, onlyWidgets, objName, 0, recursiveSearch);
    }
    return list;
}
#endif

/*!
    Returns the child of this object that is called \a name, or 0 if
    there is no such object. The search is performed recursively.

    \sa findChildren()
*/
QObject *QObject::findChild(const QString &name) const
{
    return qt_qFindChild_helper(this, name, QObject::staticMetaObject);
}

/*!
    Returns the children of this object that are called \a name, or an
    empty list if there are no such objects. The search is performed
    recursively.

    \sa findChild()
*/
QObjectList QObject::findChildren(const QString &name) const
{
    QObjectList list;
    qt_qFindChildren_helper(this, name, 0, QObject::staticMetaObject,
                         reinterpret_cast<QList<void *>*>(&list));
    return list;
}

#ifndef QT_NO_REGEXP
/*!
    \overload

    Returns the children of this object that have names matching the
    regular expression \a re, or an empty list if there are no such
    objects. The search is performed recursively.

    \sa findChild()
*/
QObjectList QObject::findChildren(const QRegExp &re) const
{
    QObjectList list;
    qt_qFindChildren_helper(this, QString(), &re, QObject::staticMetaObject,
                         reinterpret_cast<QList<void *>*>(&list));
    return list;
}
#endif

/*! \internal
 */
void qt_qFindChildren_helper(const QObject *parent, const QString &name, const QRegExp *re,
                         const QMetaObject &mo, QList<void*> *list)
{
    if (!parent || !list)
        return;
    const QObjectList &children = parent->children();
    QObject *obj;
    for (int i = 0; i < children.size(); ++i) {
        obj = children.at(i);
        if (mo.cast(obj)) {
            if (re) {
                if (re->indexIn(obj->objectName()) != -1)
                    list->append(obj);
            } else {
                if (name.isNull() || obj->objectName() == name)
                    list->append(obj);
            }
        }
        qt_qFindChildren_helper(obj, name, re, mo, list);
    }
}

/*! \internal
 */
QObject *qt_qFindChild_helper(const QObject *parent, const QString &name, const QMetaObject &mo)
{
    if (!parent)
        return 0;
    const QObjectList &children = parent->children();
    QObject *obj;
    int i;
    for (i = 0; i < children.size(); ++i) {
        obj = children.at(i);
        if (mo.cast(obj) && (name.isNull() || obj->objectName() == name))
            return obj;
    }
    for (i = 0; i < children.size(); ++i) {
        obj = qt_qFindChild_helper(children.at(i), name, mo);
        if (obj)
            return obj;
    }
    return 0;
}

/*!
    Makes the object a child of \a parent.

    \sa QWidget::setParent()
*/

void QObject::setParent(QObject *parent)
{
    Q_ASSERT(!d->isWidget);
    setParent_helper(parent);
}


void QObject::setParent_helper(QObject *parent)
{
    if (parent == d->parent)
        return;
    if (d->parent && !d->parent->d->wasDeleted && d->parent->d->children.removeAll(this)) {
        QChildEvent e(QEvent::ChildRemoved, this);
        QCoreApplication::sendEvent(d->parent, &e);
    }
    d->parent = parent;
    if (d->parent) {
        // object hierarchies are constrained to a single thread
        Q_ASSERT_X(d->thread == d->parent->d->thread, "QObject::setParent",
                   "New parent must be in the same thread as the previous parent");
        d->parent->d->children.append(this);
        if (!d->isWidget) {
            QChildEvent e(QEvent::ChildAdded, this);
            QCoreApplication::sendEvent(d->parent, &e);
#ifdef QT_COMPAT
            QCoreApplication::postEvent(d->parent, new QChildEvent(QEvent::ChildInserted, this));
#endif
        }
#ifdef QT_COMPAT
        else {
            QCoreApplication::postEvent(d->parent, new QChildEvent(QEvent::ChildInserted, this));
        }
#endif
    }
}

/*!
    \fn void QObject::installEventFilter(const QObject *filterObj)

    Installs an event filter \a filterObj on this object. For example:
    \code
    monitoredObj->installEventFilter(filterObj);
    \endcode

    An event filter is an object that receives all events that are
    sent to this object. The filter can either stop the event or
    forward it to this object. The event filter \a filterObj receives
    events via its eventFilter() function. The eventFilter() function
    must return true if the event should be filtered, (i.e. stopped);
    otherwise it must return false.

    If multiple event filters are installed on a single object, the
    filter that was installed last is activated first.

    Here's a \c KeyPressEater class that eats the key presses of its
    monitored objects:
    \code
    class KeyPressEater : public QObject
    {
        ...
    protected:
        bool eventFilter(QObject *o, QEvent *e);
    };

    bool KeyPressEater::eventFilter(QObject *o, QEvent *e)
    {
        if (e->type() == QEvent::KeyPress) {
            // special processing for key press
            QKeyEvent *k = (QKeyEvent *)e;
            qDebug("Ate key press %d", k->key());
            return true; // eat event
        } else {
            // standard event processing
            return false;
        }
    }
    \endcode

    And here's how to install it on two widgets:
    \code
        KeyPressEater *keyPressEater = new KeyPressEater(this);
        QPushButton *pushButton = new QPushButton(this);
        QListView *listView = new QListView(this);

        pushButton->installEventFilter(keyPressEater);
        listView->installEventFilter(keyPressEater);
    \endcode

    The QShortcut class, for example, uses this technique to intercept
    shortcut key presses.

    \warning If you delete the receiver object in your eventFilter()
    function, be sure to return true. If you return false, Qt sends
    the event to the deleted object and the program will crash.

    \sa removeEventFilter(), eventFilter(), event()
*/

void QObject::installEventFilter(const QObject *obj)
{
    if (!obj)
        return;
    QObject *o = const_cast<QObject *>(obj);
    // clean up unused items in the list
    d->eventFilters.removeAll((QObject*)0);
    d->eventFilters.removeAll(o);
    d->eventFilters.prepend(o);
}

/*!
    Removes an event filter object \a obj from this object. The
    request is ignored if such an event filter has not been installed.

    All event filters for this object are automatically removed when
    this object is destroyed.

    It is always safe to remove an event filter, even during event
    filter activation (i.e. from the eventFilter() function).

    \sa installEventFilter(), eventFilter(), event()
*/

void QObject::removeEventFilter(const QObject *obj)
{
    QObject *o = const_cast<QObject *>(obj);
    d->eventFilters.removeAll(o);
}


/*!
    \fn QObject::destroyed(QObject* obj)

    This signal is emitted immediately before the object \a obj is
    destroyed, and can not be blocked.

    All the objects's children are destroyed immediately after this
    signal is emitted.
*/

/*!
    Performs a deferred deletion of this object.

    Instead of an immediate deletion this function schedules a
    deferred delete event for processing when Qt returns to the main
    event loop.
*/
void QObject::deleteLater()
{
    QCoreApplication::postEvent(this, new QEvent(QEvent::DeferredDelete));
}

/*!
    \fn QString QObject::tr(const char *sourceText, const char * comment)
    \reentrant

    Returns a translated version of \a sourceText, or \a sourceText
    itself if there is no appropriate translated version. The
    translation context is Object with \a comment (0 by default).
    All Object subclasses using the Q_OBJECT macro automatically have
    a reimplementation of this function with the subclass name as
    context.

    \warning This method is reentrant only if all translators are
    installed \e before calling this method. Installing or removing
    translators while performing translations is not supported. Doing
    so will probably result in crashes or other undesirable behavior.

    \sa trUtf8() QApplication::translate()
        \link i18n.html Internationalization with Qt\endlink
*/

/*!
    \fn QString QObject::trUtf8(const char *sourceText,
                                 const char *comment)
    \reentrant

    Returns a translated version of \a sourceText, or
    QString::fromUtf8(\a sourceText) if there is no appropriate
    version. It is otherwise identical to tr(\a sourceText, \a
    comment).

    \warning This method is reentrant only if all translators are
    installed \e before calling this method. Installing or removing
    translators while performing translations is not supported. Doing
    so will probably result in crashes or other undesirable behavior.

    \sa tr() QApplication::translate()
*/




/*****************************************************************************
  Signals and slots
 *****************************************************************************/

#ifndef QT_NO_DEBUG

static bool check_signal_macro(const QObject *sender, const char *signal,
                                const char *func, const char *op)
{
    int sigcode = (int)(*signal) - '0';
    if (sigcode != QSIGNAL_CODE) {
        if (sigcode == QSLOT_CODE)
            qWarning("Object::%s: Attempt to %s non-signal %s::%s",
                     func, op, sender->metaObject()->className(), signal+1);
        else
            qWarning("Object::%s: Use the SIGNAL macro to %s %s::%s",
                     func, op, sender->metaObject()->className(), signal);
        return false;
    }
    return true;
}

static bool check_member_code(int code, const QObject *object,
                               const char *member, const char *func)
{
    if (code != QSLOT_CODE && code != QSIGNAL_CODE) {
        qWarning("Object::%s: Use the SLOT or SIGNAL macro to "
                 "%s %s::%s", func, func, object->metaObject()->className(), member);
        return false;
    }
    return true;
}

static void err_member_notfound(int code, const QObject *object,
                                 const char *member, const char *func)
{
    const char *type = 0;
    switch (code) {
        case QSLOT_CODE:   type = "slot";   break;
        case QSIGNAL_CODE: type = "signal"; break;
    }
    if (strchr(member,')') == 0)                // common typing mistake
        qWarning("Object::%s: Parentheses expected, %s %s::%s",
                 func, type, object->metaObject()->className(), member);
    else
        qWarning("Object::%s: No such %s %s::%s",
                 func, type, object->metaObject()->className(), member);
}


static void err_info_about_objects(const char * func,
                                    const QObject * sender,
                                    const QObject * receiver)
{
    QString a = sender ? sender->objectName() : QString();
    QString b = receiver ? receiver->objectName() : QString();
    if (!a.isEmpty())
        qWarning("Object::%s:  (sender name:   '%s')", func, a.local8Bit());
    if (!b.isEmpty())
        qWarning("Object::%s:  (receiver name: '%s')", func, b.local8Bit());
}

#endif // !QT_NO_DEBUG

/*!
    Returns a pointer to the object that sent the signal, if called in
    a slot activated by a signal; otherwise it returns 0. The pointer
    is valid only during the execution of the slot that calls this
    function.

    The pointer returned by this function becomes invalid if the
    sender is destroyed, or if the slot is disconnected from the
    sender's signal.

    \warning This function violates the object-oriented principle of
     modularity. However, getting access to the sender might be useful
     when many signals are connected to a single slot. The sender is
     undefined if the slot is called as a normal C++ function.
*/

QObject *QObject::sender() const
{ return d->currentSender; }

/*!
    Returns the number of receivers connect to the \a signal.

    When calling this function, you can use the SIGNAL() macro
    to pass a specific signal:

    \code
        if (receivers(SIGNAL(valueChanged(QByteArray))) > 0) {
            QByteArray data;
            get_the_value(data);    // expensive operation
            emit valueChanged(data);
        }
    \endcode

    As the code snippet above illustrates, you can use this function
    to avoid emitting a signal that nobody listens to.

    \warning This function violates the object-oriented principle of
    modularity. However, it might be useful when you need to perform
    expensive initialization only if something is connected to a
    signal.
*/

int QObject::receivers(const char *signal) const
{
    int receivers = 0;
    if (signal) {
        QByteArray signal_name = QMetaObject::normalizedSignature(signal);
        signal = signal_name;
#ifndef QT_NO_DEBUG
        if (!check_signal_macro(this, signal, "receivers", "bind"))
            return 0;
#endif
        signal++; // skip code
        const QMetaObject *smeta = this->metaObject();
        int signal_index = smeta->indexOfSignal(signal);
        if (signal_index < 0) {
#ifndef QT_NO_DEBUG
            err_member_notfound(QSIGNAL_CODE, this, signal, "receivers");
#endif
            return false;
        }
        QConnectionList *list = ::connectionList();
        QReadWriteLockLocker locker(&list->lock, QReadWriteLock::ReadAccess);
        QHash<const QObject *, int>::const_iterator i = list->sendersHash.find(this);
        while (i != list->sendersHash.constEnd() && i.key() == this) {
            if (list->connections.at(i.value()).signal == signal_index)
                ++receivers;
            ++i;
        }
    }
    return receivers;
}

/*!
    \threadsafe

    Creates a connection of the given \a type from the \a signal in
    the \a sender object to the \a member in the \a receiver object.
    Returns true if the connection succeeds; otherwise returns false.

    You must use the SIGNAL() and SLOT() macros when specifying the \a signal
    and the \a member, for example:
    \code
        QLabel *label  = new QLabel;
        QScrollBar *scroll = new QScrollBar;
        QObject::connect(scroll, SIGNAL(valueChanged(int)),
                          label,  SLOT(setNum(int)));
    \endcode

    This example ensures that the label always displays the current
    scroll bar value. Note that the signal and slots parameters must not
    contain any variable names, only the type. E.g. the following would
    not work and return false:

    \code
    // WRONG
    QObject::connect(scroll, SIGNAL(valueChanged(int v)),
                     label, SLOT(setNum(int v)));
    \endcode

    A signal can also be connected to another signal:

    \code
    class MyWidget : public QWidget
    {
        Q_OBJECT

    public:
        MyWidget();

    signals:
        void buttonClicked();

    private:
        QPushButton *myButton;
    };

    MyWidget::MyWidget()
    {
        myButton = new QPushButton(this);
        connect(aButton, SIGNAL(clicked()),
                this, SIGNAL(buttonClicked()));
    }
    \endcode

    In this example, the MyWidget constructor relays a signal from a
    private member variable, and makes it available under a name that
    relates to MyWidget.

    A signal can be connected to many slots and signals. Many signals
    can be connected to one slot.

    If a signal is connected to several slots, the slots are activated
    in an arbitrary order when the signal is emitted.

    The function returns true if it successfully connects the signal
    to the slot. It will return false if it cannot create the
    connection, for example, if QObject is unable to verify the
    existence of either \a signal or \a member, or if their signatures
    aren't compatible.

    A signal is emitted for every connection you make, so if you
    duplicate a connection, two signals will be emitted. You can
    always break a connection using disconnect().

    \sa disconnect()
*/

bool QObject::connect(const QObject *sender, const char *signal,
                      const QObject *receiver, const char *member,
                      Qt::ConnectionType type)
{
    bool warnCompat = true;
    if (type == Qt::DirectCompatConnection) {
        type = Qt::DirectConnection;
        warnCompat = false;
    }

#ifndef QT_NO_DEBUG
    if (sender == 0 || receiver == 0 || signal == 0 || member == 0) {
        qWarning("Object::connect: Cannot connect %s::%s to %s::%s",
                 sender ? sender->metaObject()->className() : "(null)",
                 signal ? signal+1 : "(null)",
                 receiver ? receiver->metaObject()->className() : "(null)",
                 member ? member+1 : "(null)");
        return false;
    }
#endif
    QByteArray tmp_signal_name;

#ifndef QT_NO_DEBUG
    if (!check_signal_macro(sender, signal, "connect", "bind"))
        return false;
#endif
    const QMetaObject *smeta = sender->metaObject();
    ++signal; //skip code
    int signal_index = smeta->indexOfSignal(signal);
    if (signal_index < 0) {
        // check for normalized signatures
        tmp_signal_name = QMetaObject::normalizedSignature(signal).prepend(*(signal - 1));
        signal = tmp_signal_name.constData() + 1;
        signal_index = smeta->indexOfSignal(signal);
        if (signal_index < 0) {
#ifndef QT_NO_DEBUG
            err_member_notfound(QSIGNAL_CODE, sender, signal, "connect");
            err_info_about_objects("connect", sender, receiver);
#endif
            return false;
        }
    }

    QByteArray tmp_member_name;
    int membcode = member[0] - '0';

#ifndef QT_NO_DEBUG
    if (!check_member_code(membcode, receiver, member, "connect"))
        return false;
#endif
    ++member; // skip code

    const QMetaObject *rmeta = receiver->metaObject();
    int member_index = -1;
    switch (membcode) {
    case QSLOT_CODE:
        member_index = rmeta->indexOfSlot(member);
        break;
    case QSIGNAL_CODE:
        member_index = rmeta->indexOfSignal(member);
        break;
    }
    if (member_index < 0) {
        // check for normalized members
        tmp_member_name = QMetaObject::normalizedSignature(member);
        member = tmp_member_name.constData();
        switch (membcode) {
        case QSLOT_CODE:
            member_index = rmeta->indexOfSlot(member);
            break;
        case QSIGNAL_CODE:
            member_index = rmeta->indexOfSignal(member);
            break;
        }
    }

    if (member_index < 0) {
#ifndef QT_NO_DEBUG
        err_member_notfound(membcode, receiver, member, "connect");
        err_info_about_objects("connect", sender, receiver);
#endif
        return false;
    }
#ifndef QT_NO_DEBUG
    if (!QMetaObject::checkConnectArgs(signal, member)) {
        qWarning("Object::connect: Incompatible sender/receiver arguments"
                 "\n\t%s::%s --> %s::%s",
                 sender->metaObject()->className(), signal,
                 receiver->metaObject()->className(), member);
        return false;
    }
#endif

    int *types = 0;
    if (type == Qt::QueuedConnection && !(types = ::queuedConnectionTypes(signal)))
        return false;

#ifndef QT_NO_DEBUG
    {
        QMetaMember smember = smeta->member(signal_index), rmember;
        switch (membcode) {
        case QSLOT_CODE:
            rmember = rmeta->member(member_index);
            break;
        case QSIGNAL_CODE:
            rmember = rmeta->member(member_index);
            break;
        }
        if (warnCompat) {
            if(smember.attributes() & QMetaMember::Compatibility) {
                if (!(rmember.attributes() & QMetaMember::Compatibility))
                    qWarning("Object::connect: Connecting from COMPAT signal (%s::%s).", smeta->className(), signal);
            } else if(rmember.attributes() & QMetaMember::Compatibility && membcode != QSIGNAL_CODE) {
                qWarning("Object::connect: Connecting from %s::%s to COMPAT slot (%s::%s).",
                         smeta->className(), signal, rmeta->className(), member);
            }
        }
        switch(rmember.access()) {
        case QMetaMember::Private:
            break;
        case QMetaMember::Protected:
            break;
        default:
            break;
        }
    }
#endif
    QMetaObject::connect(sender, signal_index, receiver, member_index, type, types);
    const_cast<QObject*>(sender)->connectNotify(signal - 1);
    return true;
}


/*!
    \fn bool QObject::connect(const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type) const
    \overload
    \threadsafe

    Connects \a signal from the \a sender object to this object's \a
    member.

    Equivalent to connect(\a sender, \a signal, \c this, \a member, \a type).

    \sa disconnect()
*/

/*!
    \threadsafe

    Disconnects \a signal in object \a sender from \a member in object
    \a receiver.

    A signal-slot connection is removed when either of the objects
    involved are destroyed.

    disconnect() is typically used in three ways, as the following
    examples demonstrate.
    \list 1
    \i Disconnect everything connected to an object's signals:
       \code
       disconnect(myObject, 0, 0, 0);
       \endcode
       equivalent to the non-static overloaded function
       \code
       myObject->disconnect();
       \endcode
    \i Disconnect everything connected to a specific signal:
       \code
       disconnect(myObject, SIGNAL(mySignal()), 0, 0);
       \endcode
       equivalent to the non-static overloaded function
       \code
       myObject->disconnect(SIGNAL(mySignal()));
       \endcode
    \i Disconnect a specific receiver:
       \code
       disconnect(myObject, 0, myReceiver, 0);
       \endcode
       equivalent to the non-static overloaded function
       \code
       myObject->disconnect(myReceiver);
       \endcode
    \endlist

    0 may be used as a wildcard, meaning "any signal", "any receiving
    object", or "any slot in the receiving object", respectively.

    The \a sender may never be 0. (You cannot disconnect signals from
    more than one object in a single call.)

    If \a signal is 0, it disconnects \a receiver and \a member from
    any signal. If not, only the specified signal is disconnected.

    If \a receiver is 0, it disconnects anything connected to \a
    signal. If not, slots in objects other than \a receiver are not
    disconnected.

    If \a member is 0, it disconnects anything that is connected to \a
    receiver. If not, only slots named \a member will be disconnected,
    and all other slots are left alone. The \a member must be 0 if \a
    receiver is left out, so you cannot disconnect a
    specifically-named slot on all objects.

    \sa connect()
*/
bool QObject::disconnect(const QObject *sender, const char *signal,
                         const QObject *receiver, const char *member)
{
    if (sender == 0 || (receiver == 0 && member != 0)) {
        qWarning("Object::disconnect: Unexpected null parameter");
        return false;
    }

    QByteArray signal_name;
    bool signal_found = false;
    if (signal) {
        signal_name = QMetaObject::normalizedSignature(signal);
        signal = signal_name;
#ifndef QT_NO_DEBUG
        if (!check_signal_macro(sender, signal, "disconnect", "unbind"))
            return false;
#endif
        signal++; // skip code
    }

    QByteArray member_name;
    int membcode = -1;
    bool member_found = false;
    if (member) {
        member_name = QMetaObject::normalizedSignature(member);
        member = member_name;
        membcode = member[0] - '0';
#ifndef QT_NO_DEBUG
        if (!check_member_code(membcode, receiver, member, "disconnect"))
            return false;
#endif
        member++; // skip code
    }

    /* We now iterate through all the sender's and receiver's meta
     * objects in order to also disconnect possibly shadowed signals
     * and slots with the same signature.
    */
    bool res = false;
    const QMetaObject *smeta = sender->metaObject();
    do {
        int signal_index = -1;
        if (signal) {
            signal_index = smeta->indexOfSignal(signal);
            if (signal_index < smeta->memberOffset())
                continue;
            signal_found = true;
        }

        if (!member) {
            res |= QMetaObject::disconnect(sender, signal_index, receiver, -1);
        } else {
            const QMetaObject *rmeta = receiver->metaObject();
            do {
                int member_index = rmeta->indexOfMember(member);
                if (member_index >= 0)
                    while (member_index < rmeta->memberOffset())
                            rmeta = rmeta->superClass();
                if (member_index < 0)
                    break;
                res |= QMetaObject::disconnect(sender, signal_index, receiver, member_index);
                member_found = true;
            } while ((rmeta = rmeta->superClass()));
        }
    } while (signal && (smeta = smeta->superClass()));

#ifndef QT_NO_DEBUG
    if (signal && !signal_found) {
        err_member_notfound(QSIGNAL_CODE, sender, signal, "disconnect");
        err_info_about_objects("disconnect", sender, receiver);
    } else if (member && !member_found) {
        err_member_notfound(membcode, receiver, member, "disconnect");
        err_info_about_objects("disconnect", sender, receiver);
    }
#endif
    if (res)
        const_cast<QObject*>(sender)->disconnectNotify(signal - 1);
    return res;
}


/*!
    \threadsafe

    \fn bool QObject::disconnect(const char *signal, const QObject *receiver, const char *member)
    \overload

    Disconnects \a signal from \a member of \a receiver.

    A signal-slot connection is removed when either of the objects
    involved are destroyed.
*/

/*!
    \fn bool QObject::disconnect(const QObject *receiver, const char *member)
    \overload

    Disconnects all signals in this object from \a receiver's \a
    member.

    A signal-slot connection is removed when either of the objects
    involved are destroyed.
*/


/*!
    \fn void QObject::connectNotify(const char *signal)

    This virtual function is called when something has been connected
    to \a signal in this object.

    If you want to compare \a signal with a specific signal, use
    QLatin1String and the SIGNAL() macro as follows:

    \code
        if (QLatin1String(signal) == SIGNAL(valueChanged(int))) {
            // signal is valueChanged(int)
        }
    \endcode

    If the signal contains multiple parameters or parameters that
    contain spaces, call QMetaObject::normalizedSignature() on
    the result of the SIGNAL() macro.

    \warning This function violates the object-oriented principle of
    modularity. However, it might be useful when you need to perform
    expensive initialization only if something is connected to a
    signal.

    \sa connect(), disconnectNotify()
*/

void QObject::connectNotify(const char *)
{
}

/*!
    \fn void QObject::disconnectNotify(const char *signal)

    This virtual function is called when something has been
    disconnected from \a signal in this object.

    See connectNotify() for an example of how to compare
    \a signal with a specific signal.

    \warning This function violates the object-oriented principle of
    modularity. However, it might be useful for optimizing access to
    expensive resources.

    \sa disconnect(), connectNotify()
*/

void QObject::disconnectNotify(const char *)
{
}

/*!\internal

  \a types is a 0-terminated vector of meta types for queued
  connections.
*/
bool QMetaObject::connect(const QObject *sender, int signal_index,
                          const QObject *receiver, int member_index, int type, int *types)
{
    QConnectionList *list = ::connectionList();
    if (!list)
        return false;
    QReadWriteLockLocker locker(&list->lock, QReadWriteLock::WriteAccess);
    list->addConnection(const_cast<QObject *>(sender), signal_index,
                        const_cast<QObject *>(receiver), member_index, type, types);
    return true;
}


/*!\internal
 */
bool QMetaObject::disconnect(const QObject *sender, int signal_index,
                             const QObject *receiver, int member_index)
{
    if (!sender)
        return false;
    QConnectionList *list = ::connectionList();
    if (!list)
        return false;
    QReadWriteLockLocker locker(&list->lock, QReadWriteLock::WriteAccess);
    return list->removeConnection(const_cast<QObject*>(sender), signal_index,
                                  const_cast<QObject*>(receiver), member_index);
}

/*!\internal
 */
void QMetaObject::connectSlotsByName(QObject *o)
{
    if (!o)
        return;
    const QMetaObject *mo = o->metaObject();
    Q_ASSERT(mo);
    const QObjectList list(o->findChildren(QString()));
    for (int i = 0; i < mo->memberCount(); ++i) {
        const char *slot = mo->member(i).signature();
        Q_ASSERT(slot);
        if (slot[0] != 'o' || slot[1] != 'n' || slot[2] != '_')
            continue;
        bool foundIt = false;
        for(int j = 0; j < list.count(); ++j) {
            const QObject *co = list.at(j);
            const char *objName = co->objectName().ascii();
            int len = qstrlen(objName);
            if (!len
                || qstrncmp(slot + 3, objName, len)
                || slot[len+3] != '_')
                continue;
            const QMetaObject *smo = co->metaObject();
            int sigIndex = smo->indexOfMember(slot + len + 4);
            if (sigIndex < 0) { // search for compatible signals
                int slotlen = qstrlen(slot + len + 4) - 1;
                for (int k = 0; k < co->metaObject()->memberCount(); ++k) {
                    if (smo->member(k).memberType() != QMetaMember::Signal)
                        continue;

                    if (!qstrncmp(smo->member(k).signature(), slot + len + 4, slotlen)) {
                        sigIndex = k;
                        break;
                    }
                }
            }
            if (sigIndex < 0)
                continue;
            if (QMetaObject::connect(co, sigIndex, o, i)) {
                foundIt = true;
                break;
            }
        }
        if (!foundIt)
            qWarning("QMetaObject::connectSlotsByName(): No matching signal for %s", slot);
    }
}

static void queued_activate(QObject *obj, const QConnection &c, void **argv)
{
    if (!c.types && c.types != &DIRECT_CONNECTION_ONLY) {
        QMetaMember m = obj->metaObject()->member(c.signal);
        QConnection &x = const_cast<QConnection &>(c);
        x.types = ::queuedConnectionTypes(m.signature());
        if (!x.types) // cannot queue arguments
            x.types = &DIRECT_CONNECTION_ONLY;
    }
    if (c.types == &DIRECT_CONNECTION_ONLY) // cannot activate
        return;
    int nargs = 1; // include return type
    while (c.types[nargs-1]) { ++nargs; }
    int *types = (int *) qMalloc(nargs*sizeof(int));
    void **args = (void **) qMalloc(nargs*sizeof(void *));
    types[0] = 0; // return type
    args[0] = 0; // return value
    for (int n = 1; n < nargs; ++n)
        args[n] = QMetaType::construct((types[n] = c.types[n-1]), argv[n]);
    QCoreApplication::postEvent(c.receiver, new QMetaCallEvent(c.member, nargs, types, args));
}

class QPublicObject : public QObject
{
public:
    Q_DECLARE_PRIVATE(QObject)
};

static void activate(QPublicObject * const sender, int signal_index, void **argv,
                     int currentQThreadId,
                     QConnectionList::Hash::const_iterator it,
                     const QConnectionList::Hash::const_iterator end)
{
    const int at = it.value();
    if (++it != end && it.key() == sender)
        activate(sender, signal_index, argv, currentQThreadId, it, end);

    QConnectionList * const list = ::connectionList();
    const QConnection &c = list->connections.at(at);
    if (!c.receiver || c.signal != signal_index)
        return;

    QPublicObject *receiver = static_cast<QPublicObject *>(c.receiver);

    // determine if this connection should be sent immediately or
    // put into the event queue
    if ((c.type == Qt::AutoConnection
         && (currentQThreadId != sender->d->thread || receiver->d->thread != sender->d->thread))
        || (c.type == Qt::QueuedConnection)) {
        ::queued_activate(sender, c, argv);
        return;
    }

    const int member = c.member;
    QObject * const previousSender = receiver->d->currentSender;
    receiver->d->currentSender = sender;
    list->lock.unlock();

#if defined(QT_NO_EXCEPTIONS)
    receiver->qt_metacall(QMetaObject::InvokeMetaMember, member, argv);
#else
    try {
        receiver->qt_metacall(QMetaObject::InvokeMetaMember, member, argv);
    } catch (...) {
        list->lock.lock(QReadWriteLock::ReadAccess);
        if (c.receiver) {
            receiver = static_cast<QPublicObject *>(c.receiver);
            receiver->d->currentSender = previousSender;
            throw;
        }
    }
#endif

    list->lock.lock(QReadWriteLock::ReadAccess);
    if (c.receiver) {
        receiver = static_cast<QPublicObject *>(c.receiver);
        receiver->d->currentSender = previousSender;
    }
}


/*!\internal
 */
void QMetaObject::activate(QObject *obj, int signal_index, void **argv)
{
    if (obj->d->blockSig)
        return;
    QConnectionList * const list = ::connectionList();
    if (!list)
        return;
    QReadWriteLockLocker locker(&list->lock, QReadWriteLock::ReadAccess);
    QConnectionList::Hash::const_iterator it = list->sendersHash.find(obj);
    if (it == list->sendersHash.end())
        return;
    void *empty_argv[] = { 0 };
    ++list->invariant;
    QThreadData *data = QThreadData::current();
    ::activate(static_cast<QPublicObject *>(obj), signal_index, argv ? argv : empty_argv,
               data ? data->id : 0, it, list->sendersHash.end());
    --list->invariant;
}

/*!\internal
 */
void QMetaObject::activate(QObject *obj, const QMetaObject *m, int local_signal_index, void **argv)
{
    activate(obj, m->memberOffset() + local_signal_index, argv);
}

/*****************************************************************************
  Properties
 *****************************************************************************/

#ifndef QT_NO_PROPERTIES

/*!
  Sets the value of the object's \a name property to \a value.

  Returns true if the operation was successful; otherwise returns
  false.

  Information about all available properties is provided through the
  metaObject().

  \sa property(), metaObject()
*/
bool QObject::setProperty(const char *name, const QCoreVariant &value)
{
    const QMetaObject* meta = metaObject();
    if (!name || !meta)
        return false;

    int id = meta->indexOfProperty(name);
    QMetaProperty p = meta->property(id);
#ifndef QT_NO_DEBUG
    if (!p.isWritable())
        qWarning("%s::setProperty(\"%s\", value) failed: property invalid,"
                 " read-only or does not exist", metaObject()->className(), name);
#endif
    return p.write(this, value);
}

/*!
  Returns the value of the object's \a name property.

  If no such property exists, the returned variant is invalid.

  Information about all available properties is provided through the
  metaObject().

  \sa setProperty(), QCoreVariant::isValid(), metaObject()
*/
QCoreVariant QObject::property(const char *name) const
{
    const QMetaObject* meta = metaObject();
    if (!name || !meta)
        return QCoreVariant();

    int id = meta->indexOfProperty(name);
    QMetaProperty p = meta->property(id);
#ifndef QT_NO_DEBUG
    if (!p.isReadable())
        qWarning("%s::property(\"%s\") failed:"
                 " property invalid or does not exist",
                 metaObject()->className(), name);
#endif
    return p.read(this);
}

#endif // QT_NO_PROPERTIES


/*****************************************************************************
  QObject debugging output routines.
 *****************************************************************************/

static void dumpRecursive(int level, QObject *object)
{
#if defined(QT_DEBUG)
    if (object) {
        QByteArray buf;
        buf.fill('\t', level/2);
        if (level % 2)
            buf += "    ";
        QString name = object->objectName();
        QString flags = QLatin1String("");
#if 0
        if (qApp->focusWidget() == object)
            flags += 'F';
        if (object->isWidgetType()) {
            QWidget * w = (QWidget *)object;
            if (w->isVisible()) {
                QString t("<%1,%2,%3,%4>");
                flags += t.arg(w->x()).arg(w->y()).arg(w->width()).arg(w->height());
            } else {
                flags += 'I';
            }
        }
#endif
        qDebug("%s%s::%s %s", (const char*)buf, object->metaObject()->className(), name.local8Bit(),
               flags.latin1());
        QObjectList children = object->children();
        if (!children.isEmpty()) {
            for (int i = 0; i < children.size(); ++i)
                dumpRecursive(level+1, children.at(i));
        }
    }
#else
    Q_UNUSED(level)
        Q_UNUSED(object)
#endif
}

/*!
  Dumps a tree of children to the debug output.

  This function is useful for debugging, but does nothing if the
  library has been compiled in release mode (i.e. without debugging
  information).
*/

void QObject::dumpObjectTree()
{
    dumpRecursive(0, this);
}

/*!
  Dumps information about signal connections, etc. for this object
  to the debug output.

  This function is useful for debugging, but does nothing if the
  library has been compiled in release mode (i.e. without debugging
  information).
*/

void QObject::dumpObjectInfo()
{
#if defined(QT_DEBUG)
    qDebug("OBJECT %s::%s", metaObject()->className(),
           objectName().isEmpty() ? "unnamed" : objectName().local8Bit());
    //#### signals and slots info missing
#endif
}

#ifndef QT_NO_USERDATA
/*!\internal
 */
uint QObject::registerUserData()
{
    static int user_data_registration = 0;
    return user_data_registration++;
}

/*!\internal
 */
QObjectUserData::~QObjectUserData()
{
}

/*!\internal
 */
void QObject::setUserData(uint id, QObjectUserData* data)
{
    d->userData.insert(id, data);
}

/*!\internal
 */
QObjectUserData* QObject::userData(uint id) const
{
    if ((int)id < d->userData.size())
        return d->userData.at(id);
    return 0;
}

#endif // QT_NO_USERDATA


#ifndef QT_NO_DEBUG_OUTPUT
QDebug operator<<(QDebug dbg, const QObject *o) {
#ifndef Q_NO_STREAMING_DEBUG
    if (!o)
        return dbg << "QObject(0x0) ";
    dbg.nospace() << o->metaObject()->className() << "(" << (void *)o;
    if (!o->objectName().isEmpty())
        dbg << ", name = \"" << o->objectName() << '\"';
    dbg << ')';
    return dbg.space();
#else
    qWarning("This compiler doesn't support the streaming of QDebug");
    return dbg;
    Q_UNUSED(o);
#endif
}
#endif

/*!
  \fn void QObject::insertChild(QObject *object)

  Use setParent() instead, i.e., call object->setParent(this).
*/

/*!
  \fn void QObject::removeChild(QObject *object)

  Use setParent() instead, i.e., call object->setParent(0).
*/

/*!
  \fn bool QObject::isA(const char *classname) const

  Compare with the object's metaObject()->className() instead.
*/

/*!
  \fn const char *QObject::className() const

  Use metaObject()->className() instead.
*/

/*!
  \fn const char *QObject::name() const

  Use objectName() instead.
*/

/*!
  \fn const char *QObject::name(const char *defaultName) const

  Use objectName() instead.
*/

/*!
  \fn void QObject::setName(const char *name)

  Use setObjectName() instead.
*/

/*!
  \fn bool QObject::checkConnectArgs(const char *signal, const
  QObject *object, const char *member)

  Use QMetaObject::checkConnectArgs() instead.
*/

/*!
  \fn QByteArray QObject::normalizeSignalSlot(const char *signalSlot)

  Use QMetaObject::normalizedSignature() instead.
*/

/*!
  \fn const char *QMetaObject::superClassName() const

  \internal
*/

