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SoBumpMapMatrixElement.h
1 #ifndef COIN_SOBUMPMAPMATRIXELEMENT_H
2 #define COIN_SOBUMPMAPMATRIXELEMENT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
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16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/elements/SoAccumulatedElement.h>
28 #include <Inventor/SbMatrix.h>
29 
30 class COIN_DLL_API SoBumpMapMatrixElement : public SoAccumulatedElement {
32 
33  SO_ELEMENT_HEADER(SoBumpMapMatrixElement);
34 public:
35  static void initClass(void);
36 protected:
37  virtual ~SoBumpMapMatrixElement();
38 
39 public:
40  virtual void init(SoState * state);
41  virtual void push(SoState * state);
42  static void makeIdentity(SoState * const state, SoNode * const node);
43 
44  static void set(SoState * const state, SoNode * const node,
45  const SbMatrix & matrix);
46  static void mult(SoState * const state, SoNode * const node,
47  const SbMatrix & matrix);
48 
49  static void translateBy(SoState * const state, SoNode * const node,
50  const SbVec3f & translation);
51  static void rotateBy(SoState * const state, SoNode * const node,
52  const SbRotation & rotation);
53  static void scaleBy(SoState * const state, SoNode * const node,
54  const SbVec3f & scaleFactor);
55 
56  static const SbMatrix & get(SoState * const state);
57 
58 protected:
59  virtual void makeEltIdentity(void);
60  virtual void setElt(const SbMatrix & matrix);
61  virtual void multElt(const SbMatrix & matrix);
62  virtual void translateEltBy(const SbVec3f & translation);
63  virtual void rotateEltBy(const SbRotation & rotation);
64  virtual void scaleEltBy(const SbVec3f & scaleFactor);
65  virtual const SbMatrix & getElt(void) const;
66 
68 };
69 
70 #endif // !COIN_SOBUMPMAPMATRIXELEMENT_H

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