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SoSceneTexture2.h
1 #ifndef COIN_SOSCENETEXTURE2_H
2 #define COIN_SOSCENETEXTURE2_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/fields/SoSFVec2s.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFColor.h>
30 #include <Inventor/fields/SoSFNode.h>
31 #include <Inventor/fields/SoSFVec4f.h>
32 #include <Inventor/nodes/SoNode.h>
33 #include <Inventor/nodes/SoSubNode.h>
34 #include <Inventor/elements/SoTextureImageElement.h>
35 
36 class SoSceneTexture2P;
37 
38 class COIN_DLL_API SoSceneTexture2 : public SoNode {
39  typedef SoNode inherited;
40 
42 
43 public:
44  static void initClass(void);
45  SoSceneTexture2(void);
46 
47  enum Model {
48  MODULATE = SoTextureImageElement::MODULATE,
49  DECAL = SoTextureImageElement::DECAL,
50  BLEND = SoTextureImageElement::BLEND,
51  REPLACE = SoTextureImageElement::REPLACE
52  };
53 
54  enum Wrap {
55  REPEAT = SoTextureImageElement::REPEAT,
56  CLAMP = SoTextureImageElement::CLAMP,
57  CLAMP_TO_BORDER = SoTextureImageElement::CLAMP_TO_BORDER
58  };
59 
63  ALPHA_TEST
64  };
65 
66  enum Type {
68  RGBA8, // normal unsigned byte rgba
69  RGBA32F,
70  RGB32F,
71  RGBA16F,
72  RGB16F,
73 
74  // FIXME: consider how many of these we should have here
75  R3_G3_B2,
76  RGB,
77  RGB4,
78  RGB5,
79  RGB8,
80  RGB10,
81  RGB12,
82  RGB16,
83  RGBA,
84  RGBA2,
85  RGBA4,
86  RGB5_A1,
87  RGB10_A2,
88  RGBA12,
89  RGBA16
90  };
91 
96 
102 
104 
105  virtual void notify(SoNotList * list);
106  virtual void write(SoWriteAction * action);
107 
108  virtual void doAction(SoAction * action);
109  virtual void GLRender(SoGLRenderAction * action);
110  virtual void callback(SoCallbackAction * action);
111  virtual void rayPick(SoRayPickAction * action);
112 
113 protected:
114  virtual ~SoSceneTexture2(void);
115 
116 private:
117  SoSceneTexture2P * pimpl;
118 };
119 
120 #endif // !COIN_SOSCENETEXTURE2_H

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