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SoTexture3.h
1 #ifndef COIN_SOTEXTURE3_H
2 #define COIN_SOTEXTURE3_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTexture.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFImage3.h>
31 #include <Inventor/fields/SoMFString.h>
32 #include <Inventor/fields/SoSFColor.h>
33 #include <Inventor/fields/SoSFBool.h>
34 #include <Inventor/elements/SoTextureImageElement.h>
35 
36 class SoFieldSensor;
37 class SoSensor;
38 
39 class COIN_DLL_API SoTexture3 : public SoTexture {
40  typedef SoTexture inherited;
41 
43 
44 public:
45  static void initClass(void);
46  SoTexture3(void);
47 
48  enum Model {
49  MODULATE = SoTextureImageElement::MODULATE,
50  DECAL = SoTextureImageElement::DECAL,
51  BLEND = SoTextureImageElement::BLEND
52  };
53 
54  enum Wrap {
55  REPEAT = SoTextureImageElement::REPEAT,
56  CLAMP = SoTextureImageElement::CLAMP
57  };
58 
67 
68  virtual void doAction(SoAction *action);
69  virtual void GLRender(SoGLRenderAction *action);
70  virtual void callback(SoCallbackAction *action);
71 
72 protected:
73  virtual ~SoTexture3();
74 
75  virtual SbBool readInstance(SoInput *in, unsigned short flags);
76  virtual void notify(SoNotList *list);
77  int getReadStatus(void);
78  void setReadStatus(int s);
79 
80 private:
81  SbBool loadFilenames(SoInput * in = NULL);
82  int readstatus;
83  class SoGLImage *glimage;
84  SbBool glimagevalid;
85 
86  class SoFieldSensor *filenamesensor;
87  static void filenameSensorCB(void *, SoSensor *);
88 };
89 
90 #endif // !COIN_SOTEXTURE3_H

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