NAME
ACE_Sig_Action -
C++ wrapper around struct sigaction.
SYNOPSIS
#include <ace/Signal.h>
class ACE_Sig_Action
{
public:
ACE_Sig_Action (void);
ACE_Sig_Action (
ACE_SignalHandler handler,
sigset_t *sigmask = 0,
int flags = 0
);
ACE_Sig_Action (
ACE_SignalHandler handler,
int signum,
sigset_t *sigmask = 0,
int flags = 0
);
ACE_Sig_Action (const ACE_Sig_Action &s);
ACE_Sig_Action (struct sigaction *);
int register_action (int signum, ACE_Sig_Action *oaction = 0);
int restore_action (int signum, ACE_Sig_Action &oaction);
int retrieve_action (int signum);
void set (struct sigaction *);
operator ACE_SIGACTION *();
void flags (int);
int flags (void);
void mask (sigset_t *);
sigset_t *mask (void);
void handler (ACE_SignalHandler);
ACE_SignalHandler handler (void);
void dump (void) const;
ACE_ALLOC_HOOK_DECLARE;
};
Initialization methods.
ACE_Sig_Action (void);
ACE_Sig_Action (
ACE_SignalHandler handler,
sigset_t *sigmask = 0,
int flags = 0
);
ACE_Sig_Action (
ACE_SignalHandler handler,
int signum,
sigset_t *sigmask = 0,
int flags = 0
);
ACE_Sig_Action (const ACE_Sig_Action &s);
ACE_Sig_Action (struct sigaction *);
Signal action management.
int register_action (int signum, ACE_Sig_Action *oaction = 0);
Register this as the current disposition and store old
disposition into oaction if it is non-NULL.
int restore_action (int signum, ACE_Sig_Action &oaction);
Assign the value of oaction to this and make it become the
new signal disposition.
int retrieve_action (int signum);
Retrieve the current disposition into this.
Set/get current signal action.
void set (struct sigaction *);
operator ACE_SIGACTION *();
Set/get current signal flags.
void flags (int);
int flags (void);
Set/get current signal mask.
void mask (sigset_t *);
sigset_t *mask (void);
Set/get current signal handler (pointer to function).
void handler (ACE_SignalHandler);
ACE_SignalHandler handler (void);
void dump (void) const;
Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
Declare the dynamic allocation hooks.
AUTHOR
Doug Schmidt
LIBRARY
ace