#include <SMDS_MeshElementIDFactory.hxx>
◆ SMDS_MeshElementIDFactory()
SMDS_MeshElementIDFactory::SMDS_MeshElementIDFactory |
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◆ BindID()
◆ MeshElement()
◆ GetFreeID()
virtual int SMDS_MeshElementIDFactory::GetFreeID |
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virtual |
◆ ReleaseID()
virtual void SMDS_MeshElementIDFactory::ReleaseID |
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int |
ID | ) |
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virtual |
◆ GetMaxID()
int SMDS_MeshElementIDFactory::GetMaxID |
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const |
◆ GetMinID()
int SMDS_MeshElementIDFactory::GetMinID |
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const |
◆ elementsIterator()
◆ Clear()
virtual void SMDS_MeshElementIDFactory::Clear |
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virtual |
◆ updateMinMax() [1/2]
void SMDS_MeshElementIDFactory::updateMinMax |
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const |
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private |
◆ updateMinMax() [2/2]
void SMDS_MeshElementIDFactory::updateMinMax |
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int |
id | ) |
const |
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private |
◆ myIDElements
◆ myMin
int SMDS_MeshElementIDFactory::myMin |
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mutableprivate |
◆ myMax
int SMDS_MeshElementIDFactory::myMax |
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mutableprivate |
◆ myMaxID
int SMDS_MeshIDFactory::myMaxID |
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protectedinherited |
◆ myPoolOfID
std::set<int> SMDS_MeshIDFactory::myPoolOfID |
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protectedinherited |