28 #ifndef SDL_gamecontroller_h_ 29 #define SDL_gamecontroller_h_ 57 struct _SDL_GameController;
58 typedef struct _SDL_GameController SDL_GameController;
63 SDL_CONTROLLER_BINDTYPE_NONE = 0,
64 SDL_CONTROLLER_BINDTYPE_BUTTON,
65 SDL_CONTROLLER_BINDTYPE_AXIS,
66 SDL_CONTROLLER_BINDTYPE_HAT
67 } SDL_GameControllerBindType;
74 SDL_GameControllerBindType bindType;
129 #define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) 259 SDL_CONTROLLER_AXIS_INVALID = -1,
260 SDL_CONTROLLER_AXIS_LEFTX,
261 SDL_CONTROLLER_AXIS_LEFTY,
262 SDL_CONTROLLER_AXIS_RIGHTX,
263 SDL_CONTROLLER_AXIS_RIGHTY,
264 SDL_CONTROLLER_AXIS_TRIGGERLEFT,
265 SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
266 SDL_CONTROLLER_AXIS_MAX
284 SDL_GameControllerAxis axis);
294 extern DECLSPEC Sint16 SDLCALL
296 SDL_GameControllerAxis axis);
303 SDL_CONTROLLER_BUTTON_INVALID = -1,
304 SDL_CONTROLLER_BUTTON_A,
305 SDL_CONTROLLER_BUTTON_B,
306 SDL_CONTROLLER_BUTTON_X,
307 SDL_CONTROLLER_BUTTON_Y,
308 SDL_CONTROLLER_BUTTON_BACK,
309 SDL_CONTROLLER_BUTTON_GUIDE,
310 SDL_CONTROLLER_BUTTON_START,
311 SDL_CONTROLLER_BUTTON_LEFTSTICK,
312 SDL_CONTROLLER_BUTTON_RIGHTSTICK,
313 SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
314 SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
315 SDL_CONTROLLER_BUTTON_DPAD_UP,
316 SDL_CONTROLLER_BUTTON_DPAD_DOWN,
317 SDL_CONTROLLER_BUTTON_DPAD_LEFT,
318 SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
319 SDL_CONTROLLER_BUTTON_MAX
337 SDL_GameControllerButton button);
346 SDL_GameControllerButton button);
DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)
struct SDL_GameControllerButtonBind SDL_GameControllerButtonBind
DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)
DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller)
DECLSPEC const char *SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button)
SDL_GameControllerButton
Definition: SDL_gamecontroller.h:301
DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char *mappingString)
DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller)
SDL_GameControllerAxis
Definition: SDL_gamecontroller.h:257
DECLSPEC char *SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
DECLSPEC SDL_GameControllerButtonBind SDLCALL SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)
DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller)
DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops *rw, int freerw)
DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)
DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString)
DECLSPEC int SDLCALL SDL_GameControllerEventState(int state)
DECLSPEC const char *SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void)
Definition: SDL_joystick.h:70
Sint32 SDL_JoystickID
Definition: SDL_joystick.h:81
DECLSPEC SDL_GameControllerButtonBind SDLCALL SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)
DECLSPEC char *SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller)
DECLSPEC void SDLCALL SDL_GameControllerUpdate(void)
DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller)
DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString)
DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index)
DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller)
DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index)
DECLSPEC Sint16 SDLCALL SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)
DECLSPEC char *SDLCALL SDL_GameControllerMappingForIndex(int mapping_index)
DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index)
Definition: SDL_rwops.h:52