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irr::video::SMaterialLayer Class Reference

Struct for holding material parameters which exist per texture layer. More...

#include <SMaterialLayer.h>

List of all members.

Public Member Functions

const core::matrix4getTextureMatrix () const
 Gets the immutable texture transformation matrix.
core::matrix4getTextureMatrix ()
 Gets the texture transformation matrix.
bool operator!= (const SMaterialLayer &b) const
 Inequality operator.
SMaterialLayeroperator= (const SMaterialLayer &other)
 Assignment operator.
bool operator== (const SMaterialLayer &b) const
 Equality operator.
void setTextureMatrix (const core::matrix4 &mat)
 Sets the texture transformation matrix to mat.
 SMaterialLayer (const SMaterialLayer &other)
 Copy constructor.
 SMaterialLayer ()
 Default constructor.
 ~SMaterialLayer ()
 Destructor.

Public Attributes

u8 AnisotropicFilter
 Is anisotropic filtering enabled? Default: 0, disabled.
bool BilinearFilter:1
 Is bilinear filtering enabled? Default: true.
s8 LODBias
 Bias for the mipmap choosing decision.
ITextureTexture
 Texture.
u8 TextureWrap
 Texture Clamp Mode.
bool TrilinearFilter:1
 Is trilinear filtering enabled? Default: false.

Friends

class SMaterial


Detailed Description

Struct for holding material parameters which exist per texture layer.

Definition at line 39 of file SMaterialLayer.h.


Constructor & Destructor Documentation

irr::video::SMaterialLayer::SMaterialLayer (  )  [inline]

Default constructor.

Definition at line 43 of file SMaterialLayer.h.

irr::video::SMaterialLayer::SMaterialLayer ( const SMaterialLayer other  )  [inline]

Copy constructor.

Parameters:
other Material layer to copy from.

Definition at line 55 of file SMaterialLayer.h.

irr::video::SMaterialLayer::~SMaterialLayer (  )  [inline]

Destructor.

Definition at line 63 of file SMaterialLayer.h.


Member Function Documentation

const core::matrix4& irr::video::SMaterialLayer::getTextureMatrix (  )  const [inline]

Gets the immutable texture transformation matrix.

Returns:
Texture matrix of this layer.

Definition at line 153 of file SMaterialLayer.h.

References irr::core::IdentityMatrix.

core::matrix4& irr::video::SMaterialLayer::getTextureMatrix (  )  [inline]

Gets the texture transformation matrix.

Returns:
Texture matrix of this layer.

Definition at line 141 of file SMaterialLayer.h.

References irr::core::IdentityMatrix.

Referenced by irr::video::SMaterial::getTextureMatrix().

bool irr::video::SMaterialLayer::operator!= ( const SMaterialLayer b  )  const [inline]

Inequality operator.

Parameters:
b Layer to compare to.
Returns:
True if layers are different, else false.

Definition at line 177 of file SMaterialLayer.h.

References AnisotropicFilter, BilinearFilter, LODBias, Texture, TextureMatrix, TextureWrap, and TrilinearFilter.

SMaterialLayer& irr::video::SMaterialLayer::operator= ( const SMaterialLayer other  )  [inline]

Assignment operator.

Parameters:
other Material layer to copy from.
Returns:
This material layer, updated.

Definition at line 72 of file SMaterialLayer.h.

References AnisotropicFilter, BilinearFilter, LODBias, Texture, TextureMatrix, TextureWrap, and TrilinearFilter.

bool irr::video::SMaterialLayer::operator== ( const SMaterialLayer b  )  const [inline]

Equality operator.

Parameters:
b Layer to compare to.
Returns:
True if layers are equal, else false.

Definition at line 198 of file SMaterialLayer.h.

void irr::video::SMaterialLayer::setTextureMatrix ( const core::matrix4 mat  )  [inline]

Sets the texture transformation matrix to mat.

Parameters:
mat New texture matrix for this layer.

Definition at line 163 of file SMaterialLayer.h.

Referenced by irr::video::SMaterial::setTextureMatrix().


Friends And Related Function Documentation

friend class SMaterial [friend]

Definition at line 202 of file SMaterialLayer.h.


Member Data Documentation

Is anisotropic filtering enabled? Default: 0, disabled.

In Irrlicht you can use anisotropic texture filtering in conjunction with bilinear or trilinear texture filtering to improve rendering results. Primitives will look less blurry with this flag switched on. The number gives the maximal anisotropy degree, and is often in the range 2-16. Value 1 is equivalent to 0, but should be avoided.

Definition at line 130 of file SMaterialLayer.h.

Referenced by irr::video::SOverrideMaterial::apply(), irr::video::SMaterial::getFlag(), operator!=(), and operator=().

Is bilinear filtering enabled? Default: true.

Definition at line 116 of file SMaterialLayer.h.

Referenced by irr::video::SOverrideMaterial::apply(), irr::video::SMaterial::getFlag(), operator!=(), and operator=().

Bias for the mipmap choosing decision.

This value can make the textures more or less blurry than with the default value of 0. The value (divided by 8.f) is added to the mipmap level chosen initially, and thus takes a smaller mipmap for a region if the value is positive.

Definition at line 137 of file SMaterialLayer.h.

Referenced by operator!=(), and operator=().

Texture Clamp Mode.

Definition at line 113 of file SMaterialLayer.h.

Referenced by irr::video::SOverrideMaterial::apply(), irr::video::SMaterial::getFlag(), operator!=(), and operator=().

Is trilinear filtering enabled? Default: false.

If the trilinear filter flag is enabled, the bilinear filtering flag is ignored.

Definition at line 121 of file SMaterialLayer.h.

Referenced by irr::video::SOverrideMaterial::apply(), irr::video::SMaterial::getFlag(), operator!=(), and operator=().


The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:20 2010 by Doxygen (1.5.6)