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IGPUProgrammingServices.h File Reference

#include "IReferenceCounted.h"
#include "SMaterial.h"
#include "path.h"

Go to the source code of this file.

Namespaces

namespace  irr
namespace  irr::io
namespace  irr::video

Classes

class  irr::video::IGPUProgrammingServices
 Interface making it possible to create and use programs running on the GPU. More...

Enumerations

enum  irr::video::E_PIXEL_SHADER_TYPE {
  irr::video::EPST_PS_1_1 = 0, irr::video::EPST_PS_1_2, irr::video::EPST_PS_1_3, irr::video::EPST_PS_1_4,
  irr::video::EPST_PS_2_0, irr::video::EPST_PS_2_a, irr::video::EPST_PS_2_b, irr::video::EPST_PS_3_0,
  irr::video::EPST_COUNT
}
 Compile target enumeration for the addHighLevelShaderMaterial() method. More...
enum  irr::video::E_VERTEX_SHADER_TYPE {
  irr::video::EVST_VS_1_1 = 0, irr::video::EVST_VS_2_0, irr::video::EVST_VS_2_a, irr::video::EVST_VS_3_0,
  irr::video::EVST_COUNT
}
 Compile target enumeration for the addHighLevelShaderMaterial() method. More...

Variables

const c8 *const irr::video::PIXEL_SHADER_TYPE_NAMES []
 Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry.
const c8 *const irr::video::VERTEX_SHADER_TYPE_NAMES []
 Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry.


The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)