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irr::scene::SMD3MeshBuffer Struct Reference

Holding Frame Data for a Mesh. More...

#include <IAnimatedMeshMD3.h>

Inheritance diagram for irr::scene::SMD3MeshBuffer:

irr::IReferenceCounted

List of all members.

Public Attributes

core::array< s32Indices
SMD3MeshHeader MeshHeader
core::stringc Shader
core::array< SMD3TexCoordTex
core::array< SMD3VertexVertices


Detailed Description

Holding Frame Data for a Mesh.

Definition at line 152 of file IAnimatedMeshMD3.h.


Member Data Documentation

Definition at line 157 of file IAnimatedMeshMD3.h.

Definition at line 154 of file IAnimatedMeshMD3.h.

Definition at line 156 of file IAnimatedMeshMD3.h.

Definition at line 159 of file IAnimatedMeshMD3.h.

Definition at line 158 of file IAnimatedMeshMD3.h.


The documentation for this struct was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:17 2010 by Doxygen (1.5.6)