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IBoneSceneNode.h File Reference

#include "ISceneNode.h"

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Namespaces

namespace  irr
namespace  irr::scene

Classes

class  irr::scene::IBoneSceneNode
 Interface for bones used for skeletal animation. More...

Enumerations

enum  irr::scene::E_BONE_ANIMATION_MODE { irr::scene::EBAM_AUTOMATIC = 0, irr::scene::EBAM_ANIMATED, irr::scene::EBAM_UNANIMATED, irr::scene::EBAM_COUNT }
 Enumeration for different bone animation modes. More...
enum  irr::scene::E_BONE_SKINNING_SPACE { irr::scene::EBSS_LOCAL = 0, irr::scene::EBSS_GLOBAL, irr::scene::EBSS_COUNT }

Variables

const c8 *const irr::scene::BoneAnimationModeNames []
 Names for bone animation modes.


The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)