IVideoDriver.h File Reference
#include "rect.h"
#include "SColor.h"
#include "ITexture.h"
#include "irrArray.h"
#include "matrix4.h"
#include "plane3d.h"
#include "dimension2d.h"
#include "position2d.h"
#include "SMaterial.h"
#include "IMeshBuffer.h"
#include "triangle3d.h"
#include "EDriverTypes.h"
#include "EDriverFeatures.h"
Go to the source code of this file.
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Namespaces |
namespace | irr |
namespace | irr::io |
namespace | irr::scene |
namespace | irr::video |
Classes |
class | irr::video::IVideoDriver |
| Interface to driver which is able to perform 2d and 3d graphics functions. More...
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struct | irr::video::SOverrideMaterial |
Enumerations |
enum | irr::video::E_FOG_TYPE { irr::video::EFT_FOG_EXP = 0,
irr::video::EFT_FOG_LINEAR,
irr::video::EFT_FOG_EXP2
} |
| Enum for the types of fog distributions to choose from. More...
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enum | irr::video::E_LOST_RESSOURCE { irr::video::ELR_DEVICE = 1,
irr::video::ELR_TEXTURES = 2,
irr::video::ELR_RTTS = 4,
irr::video::ELR_HW_BUFFERS = 8
} |
| enumeration for signalling ressources which were lost after the last render cycle More...
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enum | irr::video::E_RENDER_TARGET {
irr::video::ERT_FRAME_BUFFER = 0,
irr::video::ERT_STEREO_LEFT_BUFFER = 0,
irr::video::ERT_RENDER_TEXTURE,
irr::video::ERT_STEREO_RIGHT_BUFFER,
irr::video::ERT_STEREO_BOTH_BUFFERS,
irr::video::ERT_AUX_BUFFER0,
irr::video::ERT_AUX_BUFFER1,
irr::video::ERT_AUX_BUFFER2,
irr::video::ERT_AUX_BUFFER3,
irr::video::ERT_AUX_BUFFER4
} |
| Special render targets, which usually map to dedicated hardware. More...
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enum | irr::video::E_TRANSFORMATION_STATE {
irr::video::ETS_VIEW = 0,
irr::video::ETS_WORLD,
irr::video::ETS_PROJECTION,
irr::video::ETS_TEXTURE_0,
irr::video::ETS_TEXTURE_1,
irr::video::ETS_TEXTURE_2,
irr::video::ETS_TEXTURE_3,
irr::video::ETS_COUNT
} |
| enumeration for geometry transformation states More...
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