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#include "IReferenceCounted.h"
#include "SMaterial.h"
#include "aabbox3d.h"
#include "S3DVertex.h"
#include "SVertexIndex.h"
#include "EHardwareBufferFlags.h"
Go to the source code of this file.
Namespaces | |
namespace | irr |
namespace | irr::scene |
Classes | |
class | irr::scene::IMeshBuffer |
Struct for holding a mesh with a single material. More... | |
Enumerations | |
enum | irr::scene::E_PRIMITIVE_TYPE { irr::scene::EPT_POINTS = 0, irr::scene::EPT_LINE_STRIP, irr::scene::EPT_LINE_LOOP, irr::scene::EPT_LINES, irr::scene::EPT_TRIANGLE_STRIP, irr::scene::EPT_TRIANGLE_FAN, irr::scene::EPT_TRIANGLES, irr::scene::EPT_QUAD_STRIP, irr::scene::EPT_QUADS, irr::scene::EPT_POLYGON, irr::scene::EPT_POINT_SPRITES } |
Enumeration for all primitive types there are. More... |
The Irrlicht
Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated
on Sun Jan 10 09:24:05 2010 by Doxygen
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