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ISceneManager.h File Reference

#include "IReferenceCounted.h"
#include "irrArray.h"
#include "irrString.h"
#include "path.h"
#include "vector3d.h"
#include "dimension2d.h"
#include "SColor.h"
#include "ETerrainElements.h"
#include "ESceneNodeTypes.h"
#include "ESceneNodeAnimatorTypes.h"
#include "EMeshWriterEnums.h"
#include "SceneParameters.h"
#include "IGeometryCreator.h"
#include "ISkinnedMesh.h"

Go to the source code of this file.

Namespaces

namespace  irr
namespace  irr::gui
namespace  irr::io
namespace  irr::scene
namespace  irr::scene::quake3
namespace  irr::video

Classes

class  irr::scene::ISceneManager
 The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff. More...

Enumerations

enum  irr::scene::E_SCENE_NODE_RENDER_PASS {
  irr::scene::ESNRP_NONE = 0, irr::scene::ESNRP_CAMERA = 1, irr::scene::ESNRP_LIGHT = 2, irr::scene::ESNRP_SKY_BOX = 4,
  irr::scene::ESNRP_AUTOMATIC = 24, irr::scene::ESNRP_SOLID = 8, irr::scene::ESNRP_TRANSPARENT = 16, irr::scene::ESNRP_TRANSPARENT_EFFECT = 32,
  irr::scene::ESNRP_SHADOW = 64
}
 Enumeration for render passes. More...


The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by Doxygen (1.5.6)