/* * Copyright (C) 2016 Rob Clark * Copyright © 2018 Google, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_prim.h" #include "freedreno_state.h" #include "freedreno_resource.h" #include "fd6_draw.h" #include "fd6_context.h" #include "fd6_emit.h" #include "fd6_program.h" #include "fd6_format.h" #include "fd6_zsa.h" /* some bits in common w/ a4xx: */ #include "a4xx/fd4_draw.h" static void draw_emit_indirect(struct fd_batch *batch, struct fd_ringbuffer *ring, enum pc_di_primtype primtype, const struct pipe_draw_info *info, unsigned index_offset) { struct fd_resource *ind = fd_resource(info->indirect->buffer); if (info->index_size) { struct pipe_resource *idx = info->index.resource; unsigned max_indicies = idx->width0 / info->index_size; OUT_PKT7(ring, CP_DRAW_INDX_INDIRECT, 6); OUT_RINGP(ring, DRAW4(primtype, DI_SRC_SEL_DMA, fd4_size2indextype(info->index_size), 0), &batch->draw_patches); OUT_RELOC(ring, fd_resource(idx)->bo, index_offset, 0, 0); // XXX: Check A5xx vs A6xx OUT_RING(ring, A5XX_CP_DRAW_INDX_INDIRECT_3_MAX_INDICES(max_indicies)); OUT_RELOC(ring, ind->bo, info->indirect->offset, 0, 0); } else { OUT_PKT7(ring, CP_DRAW_INDIRECT, 3); OUT_RINGP(ring, DRAW4(primtype, DI_SRC_SEL_AUTO_INDEX, 0, 0), &batch->draw_patches); OUT_RELOC(ring, ind->bo, info->indirect->offset, 0, 0); } } static void draw_emit(struct fd_batch *batch, struct fd_ringbuffer *ring, enum pc_di_primtype primtype, const struct pipe_draw_info *info, unsigned index_offset) { if (info->index_size) { assert(!info->has_user_indices); struct pipe_resource *idx_buffer = info->index.resource; uint32_t idx_size = info->index_size * info->count; uint32_t idx_offset = index_offset + info->start * info->index_size; /* leave vis mode blank for now, it will be patched up when * we know if we are binning or not */ uint32_t draw = CP_DRAW_INDX_OFFSET_0_PRIM_TYPE(primtype) | CP_DRAW_INDX_OFFSET_0_SOURCE_SELECT(DI_SRC_SEL_DMA) | CP_DRAW_INDX_OFFSET_0_INDEX_SIZE(fd4_size2indextype(info->index_size)) | 0x2000; OUT_PKT7(ring, CP_DRAW_INDX_OFFSET, 7); OUT_RINGP(ring, draw, &batch->draw_patches); OUT_RING(ring, info->instance_count); /* NumInstances */ OUT_RING(ring, info->count); /* NumIndices */ OUT_RING(ring, 0x0); /* XXX */ OUT_RELOC(ring, fd_resource(idx_buffer)->bo, idx_offset, 0, 0); OUT_RING (ring, idx_size); } else { /* leave vis mode blank for now, it will be patched up when * we know if we are binning or not */ uint32_t draw = CP_DRAW_INDX_OFFSET_0_PRIM_TYPE(primtype) | CP_DRAW_INDX_OFFSET_0_SOURCE_SELECT(DI_SRC_SEL_AUTO_INDEX) | 0x2000; OUT_PKT7(ring, CP_DRAW_INDX_OFFSET, 3); OUT_RINGP(ring, draw, &batch->draw_patches); OUT_RING(ring, info->instance_count); /* NumInstances */ OUT_RING(ring, info->count); /* NumIndices */ } } /* fixup dirty shader state in case some "unrelated" (from the state- * tracker's perspective) state change causes us to switch to a * different variant. */ static void fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key) { struct fd6_context *fd6_ctx = fd6_context(ctx); struct ir3_shader_key *last_key = &fd6_ctx->last_key; if (!ir3_shader_key_equal(last_key, key)) { if (ir3_shader_key_changes_fs(last_key, key)) { ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; ctx->dirty |= FD_DIRTY_PROG; } if (ir3_shader_key_changes_vs(last_key, key)) { ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; ctx->dirty |= FD_DIRTY_PROG; } fd6_ctx->last_key = *key; } } static bool fd6_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info, unsigned index_offset) { struct fd6_context *fd6_ctx = fd6_context(ctx); struct fd6_emit emit = { .ctx = ctx, .vtx = &ctx->vtx, .info = info, .key = { .vs = ctx->prog.vp, .fs = ctx->prog.fp, .key = { .color_two_side = ctx->rasterizer->light_twoside, .vclamp_color = ctx->rasterizer->clamp_vertex_color, .fclamp_color = ctx->rasterizer->clamp_fragment_color, .rasterflat = ctx->rasterizer->flatshade, .ucp_enables = ctx->rasterizer->clip_plane_enable, .has_per_samp = (fd6_ctx->fsaturate || fd6_ctx->vsaturate), .vsaturate_s = fd6_ctx->vsaturate_s, .vsaturate_t = fd6_ctx->vsaturate_t, .vsaturate_r = fd6_ctx->vsaturate_r, .fsaturate_s = fd6_ctx->fsaturate_s, .fsaturate_t = fd6_ctx->fsaturate_t, .fsaturate_r = fd6_ctx->fsaturate_r, .vsamples = ctx->tex[PIPE_SHADER_VERTEX].samples, .fsamples = ctx->tex[PIPE_SHADER_FRAGMENT].samples, .sample_shading = (ctx->min_samples > 1), .msaa = (ctx->framebuffer.samples > 1), }, }, .rasterflat = ctx->rasterizer->flatshade, .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable, .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode, }; fixup_shader_state(ctx, &emit.key.key); if (!(ctx->dirty & FD_DIRTY_PROG)) { emit.prog = fd6_ctx->prog; } else { fd6_ctx->prog = fd6_emit_get_prog(&emit); } /* bail if compile failed: */ if (!fd6_ctx->prog) return NULL; emit.dirty = ctx->dirty; /* *after* fixup_shader_state() */ emit.bs = fd6_emit_get_prog(&emit)->bs; emit.vs = fd6_emit_get_prog(&emit)->vs; emit.fs = fd6_emit_get_prog(&emit)->fs; const struct ir3_shader_variant *vp = emit.vs; const struct ir3_shader_variant *fp = emit.fs; ctx->stats.vs_regs += ir3_shader_halfregs(vp); ctx->stats.fs_regs += ir3_shader_halfregs(fp); /* figure out whether we need to disable LRZ write for binning * pass using draw pass's fp: */ emit.no_lrz_write = fp->writes_pos || fp->no_earlyz; struct fd_ringbuffer *ring = ctx->batch->draw; enum pc_di_primtype primtype = ctx->primtypes[info->mode]; fd6_emit_state(ring, &emit); OUT_PKT4(ring, REG_A6XX_VFD_INDEX_OFFSET, 2); OUT_RING(ring, info->index_size ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */ OUT_RING(ring, info->start_instance); /* VFD_INSTANCE_START_OFFSET */ OUT_PKT4(ring, REG_A6XX_PC_RESTART_INDEX, 1); OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */ info->restart_index : 0xffffffff); /* for debug after a lock up, write a unique counter value * to scratch7 for each draw, to make it easier to match up * register dumps to cmdstream. The combination of IB * (scratch6) and DRAW is enough to "triangulate" the * particular draw that caused lockup. */ emit_marker6(ring, 7); if (info->indirect) { draw_emit_indirect(ctx->batch, ring, primtype, info, index_offset); } else { draw_emit(ctx->batch, ring, primtype, info, index_offset); } emit_marker6(ring, 7); fd_reset_wfi(ctx->batch); if (emit.streamout_mask) { struct fd_ringbuffer *ring = ctx->batch->draw; for (unsigned i = 0; i < PIPE_MAX_SO_BUFFERS; i++) { if (emit.streamout_mask & (1 << i)) { fd6_event_write(ctx->batch, ring, FLUSH_SO_0 + i, false); } } } fd_context_all_clean(ctx); return true; } static void fd6_clear_lrz(struct fd_batch *batch, struct fd_resource *zsbuf, double depth) { struct fd_ringbuffer *ring; // TODO mid-frame clears (ie. app doing crazy stuff)?? Maybe worth // splitting both clear and lrz clear out into their own rb's. And // just throw away any draws prior to clear. (Anything not fullscreen // clear, just fallback to generic path that treats it as a normal // draw if (!batch->lrz_clear) { batch->lrz_clear = fd_submit_new_ringbuffer(batch->submit, 0x1000, 0); } ring = batch->lrz_clear; emit_marker6(ring, 7); OUT_PKT7(ring, CP_SET_MARKER, 1); OUT_RING(ring, A2XX_CP_SET_MARKER_0_MODE(RM6_BYPASS)); emit_marker6(ring, 7); OUT_PKT4(ring, REG_A6XX_RB_CCU_CNTL, 1); OUT_RING(ring, 0x10000000); OUT_PKT4(ring, REG_A6XX_HLSQ_UPDATE_CNTL, 1); OUT_RING(ring, 0x7ffff); emit_marker6(ring, 7); OUT_PKT7(ring, CP_SET_MARKER, 1); OUT_RING(ring, A2XX_CP_SET_MARKER_0_MODE(0xc)); emit_marker6(ring, 7); OUT_PKT4(ring, REG_A6XX_RB_UNKNOWN_8C01, 1); OUT_RING(ring, 0x0); OUT_PKT4(ring, REG_A6XX_SP_PS_2D_SRC_INFO, 13); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_PKT4(ring, REG_A6XX_SP_2D_SRC_FORMAT, 1); OUT_RING(ring, 0x0000f410); OUT_PKT4(ring, REG_A6XX_GRAS_2D_BLIT_CNTL, 1); OUT_RING(ring, A6XX_GRAS_2D_BLIT_CNTL_COLOR_FORMAT(RB6_R16_UNORM) | 0x4f00080); OUT_PKT4(ring, REG_A6XX_RB_2D_BLIT_CNTL, 1); OUT_RING(ring, A6XX_RB_2D_BLIT_CNTL_COLOR_FORMAT(RB6_R16_UNORM) | 0x4f00080); fd6_event_write(batch, ring, UNK_1D, true); fd6_event_write(batch, ring, PC_CCU_INVALIDATE_COLOR, false); OUT_PKT4(ring, REG_A6XX_RB_2D_SRC_SOLID_C0, 4); OUT_RING(ring, fui(depth)); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_PKT4(ring, REG_A6XX_RB_2D_DST_INFO, 9); OUT_RING(ring, A6XX_RB_2D_DST_INFO_COLOR_FORMAT(RB6_R16_UNORM) | A6XX_RB_2D_DST_INFO_TILE_MODE(TILE6_LINEAR) | A6XX_RB_2D_DST_INFO_COLOR_SWAP(WZYX)); OUT_RELOCW(ring, zsbuf->lrz, 0, 0, 0); OUT_RING(ring, A6XX_RB_2D_DST_SIZE_PITCH(zsbuf->lrz_pitch * 2)); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_PKT4(ring, REG_A6XX_GRAS_2D_SRC_TL_X, 4); OUT_RING(ring, A6XX_GRAS_2D_SRC_TL_X_X(0)); OUT_RING(ring, A6XX_GRAS_2D_SRC_BR_X_X(0)); OUT_RING(ring, A6XX_GRAS_2D_SRC_TL_Y_Y(0)); OUT_RING(ring, A6XX_GRAS_2D_SRC_BR_Y_Y(0)); OUT_PKT4(ring, REG_A6XX_GRAS_2D_DST_TL, 2); OUT_RING(ring, A6XX_GRAS_2D_DST_TL_X(0) | A6XX_GRAS_2D_DST_TL_Y(0)); OUT_RING(ring, A6XX_GRAS_2D_DST_BR_X(zsbuf->lrz_width - 1) | A6XX_GRAS_2D_DST_BR_Y(zsbuf->lrz_height - 1)); fd6_event_write(batch, ring, 0x3f, false); OUT_WFI5(ring); OUT_PKT4(ring, REG_A6XX_RB_UNKNOWN_8E04, 1); OUT_RING(ring, 0x1000000); OUT_PKT7(ring, CP_BLIT, 1); OUT_RING(ring, CP_BLIT_0_OP(BLIT_OP_SCALE)); OUT_WFI5(ring); OUT_PKT4(ring, REG_A6XX_RB_UNKNOWN_8E04, 1); OUT_RING(ring, 0x0); fd6_event_write(batch, ring, UNK_1D, true); fd6_event_write(batch, ring, FACENESS_FLUSH, true); fd6_event_write(batch, ring, CACHE_FLUSH_TS, true); fd6_cache_inv(batch, ring); } static bool is_z32(enum pipe_format format) { switch (format) { case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: case PIPE_FORMAT_Z32_UNORM: case PIPE_FORMAT_Z32_FLOAT: return true; default: return false; } } static bool fd6_clear(struct fd_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer; const bool has_depth = pfb->zsbuf; unsigned color_buffers = buffers >> 2; unsigned i; /* If we're clearing after draws, fallback to 3D pipe clears. We could * use blitter clears in the draw batch but then we'd have to patch up the * gmem offsets. This doesn't seem like a useful thing to optimize for * however.*/ if (ctx->batch->num_draws > 0) return false; foreach_bit(i, color_buffers) ctx->batch->clear_color[i] = *color; if (buffers & PIPE_CLEAR_DEPTH) ctx->batch->clear_depth = depth; if (buffers & PIPE_CLEAR_STENCIL) ctx->batch->clear_stencil = stencil; ctx->batch->fast_cleared |= buffers; if (has_depth && (buffers & PIPE_CLEAR_DEPTH)) { struct fd_resource *zsbuf = fd_resource(pfb->zsbuf->texture); if (zsbuf->lrz && !is_z32(pfb->zsbuf->format)) { zsbuf->lrz_valid = true; fd6_clear_lrz(ctx->batch, zsbuf, depth); } } return true; } void fd6_draw_init(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); ctx->draw_vbo = fd6_draw_vbo; ctx->clear = fd6_clear; }