/* * Copyright (C) 2018 Jonathan Marek * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Jonathan Marek */ #ifndef IR2_H_ #define IR2_H_ #include "compiler/nir/nir.h" #include "pipe/p_context.h" struct ir2_fetch_info { /* dword offset of the fetch instruction */ uint16_t offset; union { /* swizzle to merge with tgsi swizzle */ struct { uint16_t dst_swiz; } vtx; /* sampler id to patch const_idx */ struct { uint16_t samp_id; uint8_t src_swiz; } tex; }; }; struct ir2_shader_info { /* compiler shader */ uint32_t *dwords; /* size of the compiled shader in dwords */ uint16_t sizedwords; /* highest GPR # used by shader */ int8_t max_reg; /* offset in dwords of first MEMORY export CF (for a20x hw binning) */ int16_t mem_export_ptr; /* fetch instruction info for patching */ uint16_t num_fetch_instrs; struct ir2_fetch_info fetch_info[64]; }; struct ir2_frag_linkage { unsigned inputs_count; struct { uint8_t slot; uint8_t ncomp; } inputs[16]; /* driver_location of fragcoord.zw, -1 if not used */ int fragcoord; }; struct ir2_shader_variant { struct ir2_shader_info info; struct ir2_frag_linkage f; }; struct fd2_shader_stateobj; struct tgsi_token; void ir2_compile(struct fd2_shader_stateobj *so, unsigned variant, struct fd2_shader_stateobj *fp); struct nir_shader *ir2_tgsi_to_nir(const struct tgsi_token *tokens, struct pipe_screen *screen); const nir_shader_compiler_options *ir2_get_compiler_options(void); int ir2_optimize_nir(nir_shader *s, bool lower); #endif /* IR2_H_ */