Letter C

cogl - A library for using 3D graphics hardware to draw pretty pictures

Website: http://www.clutter-project.org/
License: LGPLv2+
Vendor: Scientific Linux
Description:
Cogl is a small open source library for using 3D graphics hardware to draw
pretty pictures. The API departs from the flat state machine style of
OpenGL and is designed to make it easy to write orthogonal components that
can render without stepping on each others toes.

As well aiming for a nice API, we think having a single library as opposed
to an API specification like OpenGL has a few advantages too; like being
able to paper over the inconsistencies/bugs of different OpenGL
implementations in a centralized place, not to mention the myriad of OpenGL
extensions. It also means we are in a better position to provide utility
APIs that help software developers since they only need to be implemented
once and there is no risk of inconsistency between implementations.

Having other backends, besides OpenGL, such as drm, Gallium or D3D are
options we are interested in for the future.

Packages

cogl-1.18.2-12.el7.i686 [430 KiB] Changelog by Owen Taylor (2016-06-29):
- Add patches to improve display synchronization on NVIDIA
    
  When testing quadbuffer stereo patches, GNOME Shell would sometimes
  hang up on restart. This turned out to be a problem with display
  synchronization on NVIDIA. The patches added here make display
  synchronization work much more similarly with the NVIDIA drivers
  and the open source drivers, which not only fixes this bug, but should
  reduce future bugs.
    
  Resolves: #1305076

- Add patches improving frame completion events in Cogl
cogl-1.18.2-12.el7.x86_64 [425 KiB] Changelog by Owen Taylor (2016-06-29):
- Add patches to improve display synchronization on NVIDIA
    
  When testing quadbuffer stereo patches, GNOME Shell would sometimes
  hang up on restart. This turned out to be a problem with display
  synchronization on NVIDIA. The patches added here make display
  synchronization work much more similarly with the NVIDIA drivers
  and the open source drivers, which not only fixes this bug, but should
  reduce future bugs.
    
  Resolves: #1305076

- Add patches improving frame completion events in Cogl

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