The games are distributed as Z-Code story files, installed in /usr/share/zcode. Currently, they can be run with either frotz, zoom, or fizmo. frotz requires the full path to the game: frotz /usr/share/zcode/zork1.z3 zoom can be run with the full path, like frotz. However, if zoom is run with no arguments, it will display a menu of the games available in /usr/share/zcode/. fizmo must be run with the full path, or it can create a menu: fizmo-ncursesw # to create an empty ~/.config/fizmo if it doesn't exist fizmo-ncursesw -s /usr/share/zcode ...after which, running fizmo-ncursesw with no arguments will present a menu. The shell script wrapper searches for interpreters and uses the first one it finds. The search order is: fizmo frotz zoom. If you have other Z-Code games to play, you can use them with the wrapper like so: 1. Copy the Z-Code file to /usr/share/zcode/. The filename should end in .zX where X is the Z-Code version number (usually 3 or 5). Also the filename shouldn't include any spaces or shell metacharacters. 2. Create a symlink in /usr/bin, with the same name as the Z-Code file, minus the .zX extension. The link should point to /usr/share/zork/zorkwrapper.sh. Now you can run the game from the shell by typing its name. 3. Optional: create a .desktop file for the new game. This can be done by copying /usr/share/applications/zork1.desktop and editing it appropriately. This step is only needed if you want to be able to run the game from the KDE or XFCE desktop menu.