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Contents of README:glBSP is a node builder specially designed for OpenGL ports of the DOOM game engine. It adheres to the "GL-Nodes Specification", which means it adds some new special lumps to a WAD file that makes it easy and fast for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. There are many DOOM ports that understand the GL-Nodes which glBSP creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy 2.0, Vavoom, Doom3D and ZDoomGL. This script builds both the command-line (glbsp) and GUI (glBSPX) binaries of glBSP. If you don't need the GUI and/or don't want to install fltk, "export OMIT_GUI=yes" in the build script's environment. The package also includes a C header and a library (what would be known as libglbsp-dev on other Linux distributions). By default, a dynamic library is created. This works on x86 and x86_64 systems, but is untested on others. If you have trouble with the shared library, "export STATIC=yes" in the build script's environment (and please contact the maintainer of this SlackBuild!) |
Name Last modified Size
Parent Directory - README 17-Oct-2020 04:49 1.0K doinst.sh 26-Nov-2013 10:57 130 dynamic_libglbsp.diff 26-Nov-2013 10:57 1.5K fltkconf.diff 02-Jul-2016 02:48 1.1K glbsp.SlackBuild 14-Jun-2018 16:00 3.3K glbsp.desktop 14-Jun-2018 16:00 144 glbsp.info 26-Nov-2013 10:57 304 slack-desc 02-Jul-2016 02:48 1.0K
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