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Contents of README:
bsnes-mercury is a Super Nintendo video game system emulator that can
be used as a libretro core.

bsnes-mercury is a fork of higan, aiming to restore some useful
features that have been removed, as well as improving performance a
bit. Maximum accuracy is still uncompromisable; anything that affects
accuracy is optional and off by default.

bsnes-mercury optionally supports using the following BIOS image file
for operation:

* dsp1.data.rom (DSP1 DATA)
* dsp1.program.rom (DSP1 PROGRAM)
* dsp1b.data.rom (DSP1B DATA)
* dsp1b.program.rom (DSP1B PROGRAM))
* dsp2.data.rom (DSP2 DATA)
* dsp2.program.rom (DSP2 PROGRAM)
* dsp3.data.rom (DSP3 DATA)
* dsp3.program.rom (DSP3 PROGRAM)
* dsp4.data.rom (DSP4 DATA)
* dsp4.program.rom (DSP4 PROGRAM)
* cx4.data.rom (Cx4 DATA)
* st010.data.rom (ST-0010 DATA)
* st010.program.rom (ST-0010 PROGRAM)
* st011.data.rom (ST-0011 DATA)
* st011.program.rom (ST-0011 PROGRAM)
* st018.data.rom (ST-0018 DATA)
* st018.program.rom (ST-0018 PROGRAM)

By default, this SlackBuild will build the bsnes accuracy core.
To build the balanced or performance cores, choose any desired cores:
  CORE="accuracy balanced performance" ./bsnes-mercury.SlackBuild

Or to build all three cores, "all" can be used:
  CORE="all" ./bsnes-mercury.SlackBuild

To build the debugging symbols use:
  DEBUG=1 ./bsnes-mercury.SlackBuild

Icon  Name                                      Last modified      Size  
[DIR] Parent Directory - [TXT] README 17-Oct-2020 04:49 1.3K [TXT] bsnes-mercury.SlackBuild 10-Nov-2018 01:54 2.9K [   ] bsnes-mercury.info 28-Jun-2020 03:21 348 [TXT] slack-desc 14-Jun-2018 16:00 892

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