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Contents of README:FreeWRL has had an impressive track record, is here to stay. X3D Components get added, problems get resolved. Program with GLSL Shaders using the X3D Shaders Component, put your models exactly where you want them with the Geospatial Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets, TriangleSets, Circle2D, Disk2D, Spheres, Boxes, Cubes; the list goes on and on. With royalty free open standards, your models will continue to render, year after year. Requires: imlib2 openal freealut Additional options: By default the SlackBuild compiles with native OpenGL to overwrites it pass MESA=yes. For generating the documentation: DOCS=yes To use OpenCL (requires an OpenCL API) define the OpenCL API path using: OCL_PATH= |
Name Last modified Size
Parent Directory - README 24-Oct-2015 02:59 758 doinst.sh 24-Oct-2015 02:59 129 freewrl.SlackBuild 24-Oct-2015 02:59 3.5K freewrl.info 31-Oct-2015 02:36 351 slack-desc 24-Oct-2015 02:59 1.0K
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