Behaviors are controls that affect the 3D display. In Electric, there are 3 types of behaviors available.
|
|
A 3D display can be animated by creating "key frames" along a time line. Interpolators examine the key frames and smoothly animate the 3D view. There are two types of interpolators: simple and path. Simple interpolators have a start and end frame, varying the view between them linearly. Path interpolators allow multiple key frames to combine into a single smooth animation.
Spline interpolators can be created and controlled with the Capture Frame/Animate command (in menu Window / 3D Window). To animate, you must create a sequence of key frames that define the view changes. Each key frame represents a different 3D view of the scene. | ![]() |
To control the animation, make changes to the display and click "Enter Frame". You can enter as many frames as you want and animate them later. The animated sequence is a "demo" that can be saved to disk and restored later for playback. Use the Animate Sample Cell command (in menu Help / Samples) to see an example of animation.
A QuickTime movie can be created by using the "Create Movie" button. For this option, the JMF plugin must be available (see Section 1-5).